I think size reduction upon attack also depends on having (or not) PD, i.e. if the base has PD, then killing the defenders without nerve gas will keep the population. However, if the base does not have PD, then killing the last defender will reduce the pop by 1.
However, there is also a difference where you attack from. E.g. I noticed that killing the last defender in a coastal land base by a copter from a land square will reduce the pop, BUT if the same copter attacks from a sea tile and kills the last defender then the pop remains.
However, there is also a difference where you attack from. E.g. I noticed that killing the last defender in a coastal land base by a copter from a land square will reduce the pop, BUT if the same copter attacks from a sea tile and kills the last defender then the pop remains.
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