This should ensure to make SP Games a lil' Harder.
As every Smac/X Gamer has mastered the Secrets of Rushing/Crawling/etc. it seems to be needed to make the game more competitive thus More Fun :=)
Rule No1) Small-Medium Map
Bigger Maps favour Human Players as the AI cant trade Techs thus falls behind a Human Player who generally pumps more Research over Time. The other FAvours are pretty obvious:
A Human w/o Threat nearby will spend much less on military unlike teh AI, no costly skirmishes, no Probes etc.
Rule No2) DataPods? ONLY at Landing Site!
Every Human tends to grab most of these EastereggGoodehuts making Game much easier.
Rule No3) Crawlers? A bIG NoNO!
Ai doesnt use Crawlers so a Human puts himself easily ahead production/Energy-wise. AI doesnt- so do neither.
Rule No4) Centauri Ecology? Give it away!
Give every Ai demanding it Ecology.. In Fact even if they dont want gift it! :=)
Now you are ~at the Same level as Ai Mineralwise
(you propably did a lil' more Terrorforming) ..
Rule No5) Plant 1-2 Forest right when you meet a AI Player. On the Border I mean.. soon it will spread helping him out.
Rule No6) Social Engineering 50-0-50
Only One Rule to be applied here .. never change the Energy Allocation. This makes FM kinda hard which is good for AI
?
As every Smac/X Gamer has mastered the Secrets of Rushing/Crawling/etc. it seems to be needed to make the game more competitive thus More Fun :=)
Rule No1) Small-Medium Map
Bigger Maps favour Human Players as the AI cant trade Techs thus falls behind a Human Player who generally pumps more Research over Time. The other FAvours are pretty obvious:
A Human w/o Threat nearby will spend much less on military unlike teh AI, no costly skirmishes, no Probes etc.
Rule No2) DataPods? ONLY at Landing Site!
Every Human tends to grab most of these EastereggGoodehuts making Game much easier.
Rule No3) Crawlers? A bIG NoNO!
Ai doesnt use Crawlers so a Human puts himself easily ahead production/Energy-wise. AI doesnt- so do neither.
Rule No4) Centauri Ecology? Give it away!
Give every Ai demanding it Ecology.. In Fact even if they dont want gift it! :=)
Now you are ~at the Same level as Ai Mineralwise
(you propably did a lil' more Terrorforming) ..
Rule No5) Plant 1-2 Forest right when you meet a AI Player. On the Border I mean.. soon it will spread helping him out.
Rule No6) Social Engineering 50-0-50
Only One Rule to be applied here .. never change the Energy Allocation. This makes FM kinda hard which is good for AI
?
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