Actually, I'd like to know not how to remove GW, but by what GW is caused.
GW is said to be caused by too many fungal pops in one turn, but in my recent game I've endured one fungal pop, which triggered GW. I had infiltrated all the factions so I could check all the enemy bases. There was no ED in any of them, so my pop was the only one. The overall ED of all my bases was also not too high. What's your experience?
Secondly, why GW sometimes rises sea levels for 33, 333 or even 666 metres? And when it causes Mount Volcano to appear?
GW is said to be caused by too many fungal pops in one turn, but in my recent game I've endured one fungal pop, which triggered GW. I had infiltrated all the factions so I could check all the enemy bases. There was no ED in any of them, so my pop was the only one. The overall ED of all my bases was also not too high. What's your experience?
Secondly, why GW sometimes rises sea levels for 33, 333 or even 666 metres? And when it causes Mount Volcano to appear?
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