I've seen a couple of write-ups about combat resolution. The SMAC manual and alpha.txt mention a "bonus" when an energy weapon attacks projectile armor or vice versa. What is this bonus, and how is it factored in to combat?
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What about Energy/Projectile bonuses?
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Would've been too much bother, IMHO. You'd have to have about four different sentinels in your bases to defend against every potential attack."Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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That's good, because armor being half the value of contemporary weapons already sucks. Why make it worse?(\__/) Save a bunny, eat more Smurf!
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(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Not implemented.Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
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The best form of defense is offense anywaysLearn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Which is why I squish Miriam ASAP. Some of the others I mgiht leave around for a bit longer though...makes it more fun"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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Miriam or Yang. And yes, offense is the best form of defense. That's why modeling the "defense" of a unit solely on armor is lousy. Do they suppose the defender doesn't return fire?
"We're just going to stand around, and maybe try to duck, but we're saving our ammo for our turn to attack."(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Originally posted by Straybow
That's good, because armor being half the value of contemporary weapons already sucks. Why make it worse?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Civ2 only the toughest units attack at double the value of standard defenders, and the defensive bonuses (fortifying, walls, terrain) are higher. It should be damned hard to attack competent, dug-in defenders. Prevailing paradigm (WWII to present) is that fortified defenses slow advance and multiply casualties by a factor of 5.
In SMAC once you've got noodles you can attack many times and rarely loose a plane. Of course, once a plane with nontrivial damage is hanging in mid-air it will be picked off unless you can park a fighter over it.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Expecting (debatable) WWII tactical realities to be prevalent in a _game_ about the near to far-flung future seems, to me, to be wishful thinking _at best_. The ratio between attack and defense was a gameplay decision, pure and simple and the attack/armor paradigm of attack and defense is just a convenient, easily understood shorthand of strategic battle. The object is creating a balanced model of gameplay, not mimicing the siege of the Maginot Line.
And as to the the prevailing paradigm, just as the Iraqis how their fortifications stood up to American air-power. The only way they slowed the advance was the time it took to accept their surrendur or bulldoze the trenches with their troops inside.
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To Clear Skies:
It was fun to see two factions dead in first 30 turns playing as Sister. Huge map, transcend. Angels are history, Zakharov's doing all research. And strongest unit was 1-1-1... No time for making prototypes.. Damned Angels with their insta probe team..
P.S. Sorry for OT comment. Fun to play SMAX after 2 year's break.
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Nope, Desert Storm was not a case of competent entrenchment, Vietnam was. Nope, not talking about Maginot Line. Maginot Line was "fighting the last war." Mobile warfare is almost certainly here to stay, and anything else (like the WWI tactics of the Iran-Iraq war) would be worse as far as attack value is concerned.
Weapon = attack, Armor = defense is a shorthand of ballistics rather than strategic or tactical nature of combat. That is why it fails, IMO.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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