why am i attacking early so much?
1. well one is just to get better aquainted with combat in this game.
2. In some cases im hemmed in, and have trouble expanding as much as i would like
3. Im perhaps overcompensating, trying to avoid bad habits on lower levels of civ2. In civ2 one could win on lower levels fairly easily with peaceful strategies. Once you got to Deity, you tended to get in trouble if you werent prepared to attack at least some of the AI's early. Granted it was still possible to win deity peacefully, but generally harder (leaving aside special cases like OCC)
I would have thought that SMAC, a later game would have an AI even less inclined to lose a peaceful building race. I'd heard that SMAC AI was generally easier to beat, not being up to the complexity of the game. But I assumed that would show up most in combat.
Was I wrong? Is the SMAC AI relatively good at combat, but poor at peaceful building, compared to the Civ2 AI? Or is it just that the game is designed to make attacks difficult without a tech edge??
And a number of people have spoken of a "builder" strat. In civ2 there was a distinction made between "expansionists" and "perfectionists". When you say build my empire, do you mean expand with new bases, or build up a limited number of bases (which of course has implications for early war, if im hemmed in) ?
1. well one is just to get better aquainted with combat in this game.
2. In some cases im hemmed in, and have trouble expanding as much as i would like
3. Im perhaps overcompensating, trying to avoid bad habits on lower levels of civ2. In civ2 one could win on lower levels fairly easily with peaceful strategies. Once you got to Deity, you tended to get in trouble if you werent prepared to attack at least some of the AI's early. Granted it was still possible to win deity peacefully, but generally harder (leaving aside special cases like OCC)
I would have thought that SMAC, a later game would have an AI even less inclined to lose a peaceful building race. I'd heard that SMAC AI was generally easier to beat, not being up to the complexity of the game. But I assumed that would show up most in combat.
Was I wrong? Is the SMAC AI relatively good at combat, but poor at peaceful building, compared to the Civ2 AI? Or is it just that the game is designed to make attacks difficult without a tech edge??
And a number of people have spoken of a "builder" strat. In civ2 there was a distinction made between "expansionists" and "perfectionists". When you say build my empire, do you mean expand with new bases, or build up a limited number of bases (which of course has implications for early war, if im hemmed in) ?
Comment