The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So you're basically making the Demo SE choice irrelevant? Police State is -2 Effic, +2 Police, +2 Support, as I recall. Your adjustments to Demo make it -2 Effic, -2 Support, +2 Growth.
Then again, considering the support problem can be negated with crawlers... maybe adding a negative in something OTHER than efficiency? (Perhaps -1 Police or -1 Probe, or maybe both.)
Thanks for asking this. My friend's wanted to know for ages how to modify FM to give her less of a Planet problem, greenie little treehugger that she is. She's too much of a wimp to run it as it is
I wouldn't mind being able to tweak a few settings, too. That -2 Support on demo might be nicer swapped for a different negative - morale, say, or police. I hate going all the way to the Living Refinery with -2 Support...
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
-2 Police is a lot weaker penalty than -2 Support (on the faction editing scaled, -2 Police counts as -2 while -2 Support counts as -4) making it much too easy to run Democratic
... This body holding me reminds me of my own mortality...
... Pain is an illusion...
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