Can someone tell me what is the highest possible score one can obtain in smacx? In single player games it is the only measure of how well you have played, but without knowing the highest possible score obtainable, you can only compare it to your own past scores. Playing at transcend, with ironman, and abundant worms (does that increase your score?), my best was 1099%. Thanks.
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I just noticed that the population portion of the score behaves a little strangely - for example in a current game in which I have reasonably good infiltration, Morgan has a much higher population score than the Hive, even though the Hive has a much greater population (Hive is running Police/Planned and Morgan nothing, but other factions not running police also have much lower population scores than Morgan and similar or higher actual populations).
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I don't know of any limit to the high score but don't you find playing for score to be incredibly boring?? I mean once you have the AI down to 1 or 2 submissive bases and are getting multiple tech per turn around Transcendendent Thought 80 while you are producing drop pods and packing them into every square inch of Planet where the cloning vats booms them up immediately (with the support of your dozens of food sats) and every turn takes an hour as you have a hundred bases and blah blah blah blah blah.
I admire anyone who can go for those super high scores . . . not so much for their playing skill but their ability to put up with the tediousness necessary to get a high score--You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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My highscore was 2138% before boredom won, and I transcended (transcend, high native life, ironman). Two transcendent thoughts per turn and a decent growth rate do more than overcompensating the loss of points you get by deferring transcendence. I had no more patience to wait until all the other idiots went submissive. Obviously Miriam figured out she couldn't gain anything by treason to her master, and so she refused to submitWhy doing it the easy way if it is possible to do it complicated?
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Originally posted by Adalbertus
My highscore was 2138% before boredom won, and I transcended (transcend, high native life, ironman). Two transcendent thoughts per turn and a decent growth rate do more than overcompensating the loss of points you get by deferring transcendence.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Yep, the end game is boring beyond measure. If Firaxis could make the end game as exiting as the beginning and middle it would have a game that would be a masterpiece. As it is, smacx is still, in my opinion, the best game out there. To end the boredom, I usually vote myself supreme leader.
A score of 2,000+! How the hell do you achieve that? I've never been good at increasing population at my bases. The highest population I ever had at a base was about 62. Usually my largest bases at game end are about 40. What holds me back is the habitation domes late appearance in the game. Would it help to make a beeline for the dome's necessary tech?
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Re: Score
Originally posted by xobsidianx .
A score of 2,000+! How the hell do you achieve that? I've never been good at increasing population at my bases. The highest population I ever had at a base was about 62. Usually my largest bases at game end are about 40. What holds me back is the habitation domes late appearance in the game. Would it help to make a beeline for the dome's necessary tech?
1. delay your victory
2. have the Cloudbase Academy, the PTS, the Cloning vats and at least 16 food sats (pre hab domes) and drop colony pods everywhere-- and I mean like every 2 tiles-- remember, you can starve your high pop bases for a while before they even lose 1 pop point-- while the nuts they used to utilize are booming another base . . . terraforming at this point is soil enricher and condensers-- all you build now are colonies, formers and crawlers with hab complexes and then hab domes as needed-- you should not need research or psych facilities
3. you can force boom bases past hab limits by adding colony pods to it but I see no real advantage to that since there is almost always some open space where yet another base can be placed and start boomingYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Has anyone ever completelly filled the planet with their cities? Would this be possible? I suppose you could in theory do that, set Transcendence as the only possible victory, kill off everyone and keep on building colony pod after colony pod...... This body holding me reminds me of my own mortality...
... Pain is an illusion...
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