I was kinda curious... does anyone play a losing game of SMAC or Civ all the way through? I've only done it a couple of times when I was playing Civ 2 and got stuck on an island. I found my anemic empire that I had been trying to bolster for the past hour or so smashed once an AI galleon decided to drop off a couple of dragoons. And even then, I think I quit before they decided to ship another galleon full of them. I've always got to be at least on par with my neighbors to keep playing. Am I alone in this playing behavior?
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Going down with the ship?
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Maybe for us, BustaMike - but I still remember a time when Librarian was a daunting prospect...
But no, I don't think I've ever played until I was eridicated, or someone else won by another means.The church is the only organisation that exists for the benefit of its non-members
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Re: Going down with the ship?
Originally posted by Spacecow
a losing game of SMAC or CivGaius Mucius Scaevola Sinistra
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I think tech stag would actually be a benefit when playing those two factions with a RESEARCH penalty. The 10 year moratorium on research accumulation only puts you half as many techs behind, all other things being equal. Pods still produce techs at the normal rate. Probes still steal techs at the normal rate.
I would think that using tech stag, you would only be 3 techs behind after ~ 40 turns, as opposed to 6 or 7.
I'll have to try that!
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I'm sure I've finished losing games just to see how it looks, but there is no way I would work hard for long in a clear no-win situation (that situation eventually stops arising in standard SMAC/SMAX)"I'm so happy I could go and drive a car crash!"
"What do you mean do I rape strippers too? Is that an insult?"
- Pekka
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How about the uni, running PS, Green, Power, Thought Control? That's the worst I could do without FundyThe church is the only organisation that exists for the benefit of its non-members
Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
All women become like their mothers. That is their tragedy. No man does. That's his.
"They offer us some, but we have no place to store a mullet." - Chegitz Guevara
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But you haven't lost until it's actually lost. You can often send out a sea colony pod or transport and CP to a isolated or protected corner of planet. And then make friends with everyone through neutral SE. Then build again, and still maybe win it in the end. I have only had a couple of such games, against the AI, and one versus humans(versus humans I inhereted a poor position, that I failed to turn around quickly enough). Those are the most fun games to play. Much more fun than going through the motions where a win is inevitable by the time you get to IA.
Once a negative outcome is truly determined, it only takes a few more quick turns to see yourself in their punishment sphere. Definitely worth it!
bc
edited to make more clear.Team 'Poly
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I agree with big_canuk - the fun is in trying to reverse a losing game.
Now I finally understand you people who say you never lose to the AI - you just quit!"I love justice, I hate iniquity. It is not my pleasure that the lower suffer injustice because of the higher." - Darius I, 550-486 BC
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I remember that when I first started to play on Transcend (after appr 3 months of playing SMAC), each game was a very hard challenge. I always ended up with 3-4 bases, begging AI (esp Hive) for mercy, until eventually being eradicated by AI (usu Hive). Ah, it was so wonderful time...
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Originally posted by Darius
Now I finally understand you people who say you never lose to the AI - you just quit!
I often do quit, but only because I'm too much ahead.
As a matter of fact, I rarely find myself behind the AI in SP, and even when it happens it's marginally behind and for a limited time.
Only recently, in a head-to-head CGN match against Mark (I guess his ID was mark13 here), we found ourselves much behind a Hive AI, which started in a big Jungle. But it was never actually a threat to us, and eventually, in ~100 years, we caught up.
Mind, this is not boasting.
It's just that single player is NOT significant to determine the strength of a player.
I have also been soundly beaten in pbem, and there are (or were...) quite a bunch of players who could reasonably claim to play pbems better than me.I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
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Originally posted by MariOne
Mind, this is not boasting.
It's just that single player is NOT significant to determine the strength of a player.
I have lost one SP game in the last long while and that was as Miriam ( double-blind research) on an island where I never met anyone for 100 years.
In that game I did play it out to the bitter end-- It did not take long as the Spartan chaos rovers rolled in -- I then replayed the game-- making sure to get the WP to build landbridges and by about 2170 probes and a submissive had me at tech parity and on to another win
The only fun in SP now is with the challenges. I still try the nomad challenge but it always depends n the continent layoutYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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