OK, before you simply flame me for some of the things I am going to say, remember this is from someone that has just started to play the game and bought this guide to help me play better.
Pros:
1. Great insight into SMAC and the mechanics of the game.
2. It comes through that Val is a "Real" player of the game and not someone playing to simply write a guide.
3. Covers every faction in the game in a very helpful way.
4. It helped me understand that this game has many facets and a depth that belies it simple game play.
Cons:
1. Not written for anyone to understand. You need a background to the game to make this guide really useful.
2. To many corners were cut in the book to make it easier for Val to write.
What I mean is on the very First page of the very first chapter Val uses "IoD" instead of writing what IoD stands for. He never gives a clue as to what he means as he expects the reader to already know.
This continues throughout the entire book. This one factor made me a bit disheartened about the entire book.
3. Not a single chart in the book. I think it would have been helpful to see things charted out for quick reference.
4. The book needed better proof reading for errors in spacing, and such.
5. Val uses terms that only regular players would know the meaning of not newbies. e.g. pg. 108 "The essential elements of warring in SP work for MP, with a few key differences." Or, "Ground Pounders-N-Garrisons."
Well, flame me if you must, but I am a Newbie that is trying to learn this game and i think that this would have been a great book if the time had been taken to make it accessible to ALL level of players, without having to have any game insights first.
My $.02 worth.
Spoot
Pros:
1. Great insight into SMAC and the mechanics of the game.
2. It comes through that Val is a "Real" player of the game and not someone playing to simply write a guide.
3. Covers every faction in the game in a very helpful way.
4. It helped me understand that this game has many facets and a depth that belies it simple game play.
Cons:
1. Not written for anyone to understand. You need a background to the game to make this guide really useful.
2. To many corners were cut in the book to make it easier for Val to write.
What I mean is on the very First page of the very first chapter Val uses "IoD" instead of writing what IoD stands for. He never gives a clue as to what he means as he expects the reader to already know.
This continues throughout the entire book. This one factor made me a bit disheartened about the entire book.
3. Not a single chart in the book. I think it would have been helpful to see things charted out for quick reference.
4. The book needed better proof reading for errors in spacing, and such.
5. Val uses terms that only regular players would know the meaning of not newbies. e.g. pg. 108 "The essential elements of warring in SP work for MP, with a few key differences." Or, "Ground Pounders-N-Garrisons."
Well, flame me if you must, but I am a Newbie that is trying to learn this game and i think that this would have been a great book if the time had been taken to make it accessible to ALL level of players, without having to have any game insights first.
My $.02 worth.
Spoot
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