I´m not a member of the FreeAC-team (yet), but this post got inspired by the project.
While FreeAC is intended to be a more complex
singleplayer-AC, I always thought an AC designed
especially for multiplayer would be cool, less complex,
but more difficult to master, a “quick & dirty” AC. Some
clever decisions and you´re on your way to world
domination, some stupid decisions and you´re out.
An average game takes ca. 3 hours, if one player is
clearly dominating 1-2 hours, if it´s a very balanced
game it may take 4 hours. You won´t have to do boring
technology-races or hours of conquering if it´s already
clear that you´ll win. Instead of being only “another” AC
with some improvements it would be a new type of Civ-
style game, it could be for players of Civ-style-games
what Counterstrike is for players of 3d-shooters. Well, I
guess it will never be that popular, but who cares.
Another advantage of this concept is that it could be
realized fast because it´s minimalistic and doesn´t
neccesarily need AI. It could be a pre-release of FreeAC,
based on the same engine, rules etc., the full FreeAC
including single-player mode would follow as soon as
it´s finished.
Anyone interested in a game like this? Any Suggestions?
The following changes could be made to AC to speed up the game and improve multiplayer:
- Tech, Base Improvements, Wonders:
Tech tree is of course shorter than AC´s, there are less base improvements. There are only a few Wonders, they enable the different victory conditions: f.e. The Planetary Government enables diplomatic victory, The Global Market enables economic victory, etc.
- Map size:
The average map size will be very small, you´ll have a total of about 4 bases before you reach another faction´s border.
- Taking over enemy factions 1:
If it´s clear that your units will conquer a base, the enemy units defending the base will give up after some fighting. If your military forces clearly outnumber the enemy´s and are technologically advanced, there´s little fighting necessary to take over a whole faction.
- Taking over enemy factions 2:
It´s also possible to take over other bases with no fighting at all: Base radius is dynamic and grows with the influence (base improvements and happy citizens) your Base has. Borders can expand into enemy territory if you have more influence. If your border reaches an enemy base, it joins your faction, this is much easier to accomplish than in civ3. If you´ve signed a peace treaty borders are fortified, but influence will still cause increased drone activity.
- Native Life:
No native life-forms.
There have to be some additional features to emphasise Communication & Trading between players, which should be the most important aspect of the game. The game could have built-in voice communication to make trading more interesting and realistic. There may be changes and additions like this:
- Alien Artifacts:
Alien Artifacts exist in 3 different shapes and materials. If you have 3 artifacts of the same shape or the same material, they unleash special powers, so players will have to do trading with the different artifacts. A bit like in the boardgame monoploy.
- Resources & Special Resources
Like in Civ3. Resources enable you to build better armor, weapons, chassis and/or base improvements. There might also be special resources like luxuries or drugs.
Well, that´s all for today. Comments?
While FreeAC is intended to be a more complex
singleplayer-AC, I always thought an AC designed
especially for multiplayer would be cool, less complex,
but more difficult to master, a “quick & dirty” AC. Some
clever decisions and you´re on your way to world
domination, some stupid decisions and you´re out.
An average game takes ca. 3 hours, if one player is
clearly dominating 1-2 hours, if it´s a very balanced
game it may take 4 hours. You won´t have to do boring
technology-races or hours of conquering if it´s already
clear that you´ll win. Instead of being only “another” AC
with some improvements it would be a new type of Civ-
style game, it could be for players of Civ-style-games
what Counterstrike is for players of 3d-shooters. Well, I
guess it will never be that popular, but who cares.
Another advantage of this concept is that it could be
realized fast because it´s minimalistic and doesn´t
neccesarily need AI. It could be a pre-release of FreeAC,
based on the same engine, rules etc., the full FreeAC
including single-player mode would follow as soon as
it´s finished.
Anyone interested in a game like this? Any Suggestions?
The following changes could be made to AC to speed up the game and improve multiplayer:
- Tech, Base Improvements, Wonders:
Tech tree is of course shorter than AC´s, there are less base improvements. There are only a few Wonders, they enable the different victory conditions: f.e. The Planetary Government enables diplomatic victory, The Global Market enables economic victory, etc.
- Map size:
The average map size will be very small, you´ll have a total of about 4 bases before you reach another faction´s border.
- Taking over enemy factions 1:
If it´s clear that your units will conquer a base, the enemy units defending the base will give up after some fighting. If your military forces clearly outnumber the enemy´s and are technologically advanced, there´s little fighting necessary to take over a whole faction.
- Taking over enemy factions 2:
It´s also possible to take over other bases with no fighting at all: Base radius is dynamic and grows with the influence (base improvements and happy citizens) your Base has. Borders can expand into enemy territory if you have more influence. If your border reaches an enemy base, it joins your faction, this is much easier to accomplish than in civ3. If you´ve signed a peace treaty borders are fortified, but influence will still cause increased drone activity.
- Native Life:
No native life-forms.
There have to be some additional features to emphasise Communication & Trading between players, which should be the most important aspect of the game. The game could have built-in voice communication to make trading more interesting and realistic. There may be changes and additions like this:
- Alien Artifacts:
Alien Artifacts exist in 3 different shapes and materials. If you have 3 artifacts of the same shape or the same material, they unleash special powers, so players will have to do trading with the different artifacts. A bit like in the boardgame monoploy.
- Resources & Special Resources
Like in Civ3. Resources enable you to build better armor, weapons, chassis and/or base improvements. There might also be special resources like luxuries or drugs.
Well, that´s all for today. Comments?
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