Well, even after playing SMACX for years, there is still a first time for a few things
I saw one launched at 2276 by "The Drones" which up until about 2200 was controlled by me (I had built up excellent terraforming, in fact I had raised land to create a large bay, filled the bay with kelp and the land with forest).
Anyway then I used the scenerio editor to switch control to the Cyborgs which had one size 4 base with no garrison, and it was in riots. The drones with my basic terraforming shot up on the charts to be about 3 times the height of the hive (next best). At the time of orbital launch my Cyborgs are about 4th in the power chart.
It may prove to be an interesting challenge, beating my creation of a century before.
I stronly reccomend the trading places challenge, that is play until your the strongest faction (and/or until a given year... 2150 for "easy' 2200 for "harder") then switch to the weakest faction. Once you've got that one at the top, switch to the new weakest faction. Repeat until the game is won and/or lost. As well as providing powerhouse AI's to fight it gives you plenty of oppurtunity to build a faction from the ground up, helping to avoid the tedium of staying at the top.
I saw one launched at 2276 by "The Drones" which up until about 2200 was controlled by me (I had built up excellent terraforming, in fact I had raised land to create a large bay, filled the bay with kelp and the land with forest).
Anyway then I used the scenerio editor to switch control to the Cyborgs which had one size 4 base with no garrison, and it was in riots. The drones with my basic terraforming shot up on the charts to be about 3 times the height of the hive (next best). At the time of orbital launch my Cyborgs are about 4th in the power chart.
It may prove to be an interesting challenge, beating my creation of a century before.
I stronly reccomend the trading places challenge, that is play until your the strongest faction (and/or until a given year... 2150 for "easy' 2200 for "harder") then switch to the weakest faction. Once you've got that one at the top, switch to the new weakest faction. Repeat until the game is won and/or lost. As well as providing powerhouse AI's to fight it gives you plenty of oppurtunity to build a faction from the ground up, helping to avoid the tedium of staying at the top.
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