Originally posted by shawnmmcc
1. Flubber, you've played a fair bit of PBEM's. I suspected that was the case. Have you ever played in a campaign that got seriously naval?
2. Did any players try "combined arms" stacks of ships, i.e. combining various high/specialized defense plus high attack, with the deliberate calculation they were going to take losses. I would suspect that would work just as well as on land, ***
3. Does anybody know if you can put interceptors on patrol over a carrier group? Never needed to in single player, and I could see a serious need in multiplayer (I might stick this in a new thread if nobody reading this seems to know ).
1. Flubber, you've played a fair bit of PBEM's. I suspected that was the case. Have you ever played in a campaign that got seriously naval?
2. Did any players try "combined arms" stacks of ships, i.e. combining various high/specialized defense plus high attack, with the deliberate calculation they were going to take losses. I would suspect that would work just as well as on land, ***
3. Does anybody know if you can put interceptors on patrol over a carrier group? Never needed to in single player, and I could see a serious need in multiplayer (I might stick this in a new thread if nobody reading this seems to know ).
2. Combined Arms is the way to go in this game. I think it is more of an Art verses a Science in using the various strengths of my divergent units to offset the weaknesses of my others to make a formidable combined force. If you are combining very well-armored (perhaps AAA as well) units to absorb the damage from attacking units, how do you avoid collateral damage to the stack when one is destroyed? Do you have staged stacks?
Generally, although naval units have greater mobility than land units (though far less than air units) they cannot make use of the multiple combat enhancers to the land units. Think Base (*1.25), * Sensor (*1.25), * perimeter (*2), * Aerospace Center - for air defense (*2), plus if available tachyan (*2?), plus since I just discovered SMAX, geowhatever (*1.25). If my units are going to be attacked I want them (unless they are sea units), in a base to make my opponents attack very expensive for my opponent. If my sea units are in a base it gives the attacker a +100% bonus on the attack. This means I cannot have my sea units in a base and they forgo those defensive multipliers.
3. If you are able to use interceptors effectively to protect your carrier groups it would change the dynamics of the game. Please let us know the results of your scenario editor trials. If I was able to effectively develop and use carrier-based tactics, my enjoyment of the game would increase. If I could use carrier airpower then watch out TF 34 and TF 58 here I come.
Mead
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