OKAY! At first I couldn't load it either; same Terranx crash. So then I re-designed the Mercant.txt from scratch in Facedit. It seems that while you can cut-and-paste Base names and Diplomacy sentences in the .txt files, if you do the same with Datalinks blurbs, and don't write them initially in the framework of Facedit, it can cause severe problems.
Now the mercant.txt loads just fine; I've attached it (cleaned up, Progenitor diplomacy included) in an updated zip.
(Good lord, even when I've banished them from existence the Progenitors cause me problems)
Now the mercant.txt loads just fine; I've attached it (cleaned up, Progenitor diplomacy included) in an updated zip.
(Good lord, even when I've banished them from existence the Progenitors cause me problems)

All that easy pop can turn against you too, without proper drone controls reigning things in. The -1 Planet was more of a nuisance really, eco-pops coming in a bit earlier. As an aside the free fungicidal tanks didn't work; when Synthetic Fossil Fuels came in, all of my infantry and rovers got free "fungicidal tanks," but my formers didn't.
I'm going to have to find a benefitical workaround, like a free super-former or something. I'm actually thinking, additionally, of ditching the -1 Planet setting for something else, like -1 Industry and giving the Agrarians an inherient 20% psi-defence. Not so much as to further cripple them as give native life a realistic alternative for these farmers in terms of battle. Second rate to Dee and Dawn perhaps, but doable; accelerated starts with the Agrarians reveal the AI giving them an inordinate number of pre-gen worms, probably to offset their hideous morale. Might as well work that angle.
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