Hello everyone first off let me introduce myself, I Play SMAC original but have not tried any other Civ game yet but was taking a look at Civ3 latly, from what I have been reading on this bouard Civ3 is a major let down. Yet some of the ideas in Civ3 sound realy cool to me. That got me thinking about what an amazingly great game could be created by adding elements from Civ 3 into a hypethetical SMAC2. I started puting together a list, so tell me what ya think and add some ideas of your own.
Major Civ3 stuff
Citizens that resist in captured citys
Strategic and Luxury Resorces but implemented more realisticaly (I like the idea that this will prevent 1 faction from running away with the game once they are on top cause at some later point they will likly be short a critical resorce)
War Economy incressed minerals but no Civilian improvments
Conscription turning Population into military units
Forced Labor turning Population into minerals, the quantity of minerlas could depend on your Police Rating.
Central Unit support using Energy Reserves
Culture Points, sound fun but I have heard complaints about the city stealing perhaps better balancing of that feature
Merging Colony Pods into Citys, this would be very helpfull
Simpler Units, keep some flexibity, but in SMAC unit design is just too complicated and tedious.
Abandoning City, turns Population into Colony Pods and recycles all buildings.
Unique Faction Citizen Faces (for emershion)
And ofcorse borrow Secret Projects
Here are some Ideas of my own
Unique Specialist for each faction that do cool things Example... Gian Acolyte +1 Econ, +2Labs, +2Pych and -1 ecological Damage or Morgan Nano-Industrialist +3 Econ, +2Labs and +10% Econ at base. These would be rather high up the tec tree ofcorse.
Explore/Claim territory, after you have explred territory you can claim it just by clicking, then you can trade these claims in diplomacy, territorial boundry would not be incressed by building citys close to the enemy or by culture like in Civ 3. Fighting could ofcorse start up when 2 factions claim the same territory, and then the losser is forced to relinquish their claim.
Some kind of restriction on how many specialist a city can have, it dosen't seam realistic to make Drone into an empath, perhaps only Talents being able to become specialits.
Graphs that can show you specific things like population, energy reserves, tec output so you can compare your self to your enemys over time.
Driving out Forigners when you capture a city or if culture is turning your people traitorus you can get rid of the offending drones by kicking them out, they turn into a colony Pod and are returned to their civs territory, this would cause much less striff then killing them but ofcorse gives the enemy an advantage.
Buttons on the City Resorces manager that will maximize each of the 3 resorces colected, click once maxes with out creating a deficit in any other area, click again and it REAL maxes it out, click a third time and it returns to original state.
Ability to set Bases to contribute to Secret Projects in other bases, rather then building crawlers and disbanding them lets just simplify the whole thing and make it automatic.
Have talents resist Mind Control attempts, If your in Golden Age then your imune.
In the City production list show how much energy is coming from various sources such as space, Trade, Harvest. Also in the Energy usage bars show the breakdown from specialst and the net % multiplier, that would be handy
Monoliths in the Water, ofcorse they would have a different name and shape but do the same thing
Remove elevation changing, just not realistic to incresse the elevation of an area the size of texas by a Kilometer.
When you go to set someting in the Production Querry its a pain to scrolll for a half minute cause theirs a half million units and buildings avalible. Insted you should get a number of Group buttons that then open up into small managable lists that will always fit on the screen without scrolling, Probly 18 with catagorys like Infantry, Navel, Air, Covert, Formers ect ect. For Base facilitys catagorys like Civilian (the happy buildings), Economic, Industrial, Tecnological, Military. No more scrolling and everything is only 2 clicks away.
Well that shure was a long list, tell me if you like-dislike this stuff. I will come up with some ideas for new wonders and stuff like that in a future post.
Major Civ3 stuff
Citizens that resist in captured citys
Strategic and Luxury Resorces but implemented more realisticaly (I like the idea that this will prevent 1 faction from running away with the game once they are on top cause at some later point they will likly be short a critical resorce)
War Economy incressed minerals but no Civilian improvments
Conscription turning Population into military units
Forced Labor turning Population into minerals, the quantity of minerlas could depend on your Police Rating.
Central Unit support using Energy Reserves
Culture Points, sound fun but I have heard complaints about the city stealing perhaps better balancing of that feature
Merging Colony Pods into Citys, this would be very helpfull
Simpler Units, keep some flexibity, but in SMAC unit design is just too complicated and tedious.
Abandoning City, turns Population into Colony Pods and recycles all buildings.
Unique Faction Citizen Faces (for emershion)
And ofcorse borrow Secret Projects
Here are some Ideas of my own
Unique Specialist for each faction that do cool things Example... Gian Acolyte +1 Econ, +2Labs, +2Pych and -1 ecological Damage or Morgan Nano-Industrialist +3 Econ, +2Labs and +10% Econ at base. These would be rather high up the tec tree ofcorse.
Explore/Claim territory, after you have explred territory you can claim it just by clicking, then you can trade these claims in diplomacy, territorial boundry would not be incressed by building citys close to the enemy or by culture like in Civ 3. Fighting could ofcorse start up when 2 factions claim the same territory, and then the losser is forced to relinquish their claim.
Some kind of restriction on how many specialist a city can have, it dosen't seam realistic to make Drone into an empath, perhaps only Talents being able to become specialits.
Graphs that can show you specific things like population, energy reserves, tec output so you can compare your self to your enemys over time.
Driving out Forigners when you capture a city or if culture is turning your people traitorus you can get rid of the offending drones by kicking them out, they turn into a colony Pod and are returned to their civs territory, this would cause much less striff then killing them but ofcorse gives the enemy an advantage.
Buttons on the City Resorces manager that will maximize each of the 3 resorces colected, click once maxes with out creating a deficit in any other area, click again and it REAL maxes it out, click a third time and it returns to original state.
Ability to set Bases to contribute to Secret Projects in other bases, rather then building crawlers and disbanding them lets just simplify the whole thing and make it automatic.
Have talents resist Mind Control attempts, If your in Golden Age then your imune.
In the City production list show how much energy is coming from various sources such as space, Trade, Harvest. Also in the Energy usage bars show the breakdown from specialst and the net % multiplier, that would be handy
Monoliths in the Water, ofcorse they would have a different name and shape but do the same thing
Remove elevation changing, just not realistic to incresse the elevation of an area the size of texas by a Kilometer.
When you go to set someting in the Production Querry its a pain to scrolll for a half minute cause theirs a half million units and buildings avalible. Insted you should get a number of Group buttons that then open up into small managable lists that will always fit on the screen without scrolling, Probly 18 with catagorys like Infantry, Navel, Air, Covert, Formers ect ect. For Base facilitys catagorys like Civilian (the happy buildings), Economic, Industrial, Tecnological, Military. No more scrolling and everything is only 2 clicks away.
Well that shure was a long list, tell me if you like-dislike this stuff. I will come up with some ideas for new wonders and stuff like that in a future post.
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