Most likely, everyone knows what they like and dislike about the various modes of play, but perhaps there are pleasant surprises about one mode or another that you have never even considered and perhaps we can walk the line between advocacy and flame wars on this touchy subject.
Just to get them out of the way, some of the major aspects:
- Human players are much more challenging than AI players
- PBEM games take a very long time to play (months+).
I don't know much about non-PBEM MP; with only a little difficulty, I got it to work between several computers at home, but was unable to keep the interest of the potential other player(s), so it wasn't that rewarding getting up and walking across the room in between turns. Perhaps if I set up two or three computers right next to each other . . .
Regarding PBEM, I noticed that my focus was much better - given that I was going to be waiting a day until it was my tuirn again, the least I could do would be to analyze my moves a little bit while it was my turn. As a result, I think that the quality of my play has improved substantially. I've gotten more organized too, keeping a data file on what I think I'm doing and planning to do so that I don't have to reinvent the wheel each turn.
After I started playing PBEM, I have played SP a lot less, and generally with the testing or trying out of some particular faction or strategy being mainly in mind; I don't play them out to the end either.
I've played a few succession games too (where multiple players share an SP game by passing it on every 5-10 turns or so). They are kind of fun in that people usually share their game experiences with each other as the game develops. On the other hand, it is a tough trade off between having the turns be too short to see the fruits of your plans and being so long that you only get 2 or 3 turns before the game is over. Also, when the game gets complicated, the time it takes to reacquaint yourself with the game and then play even 5 years worth becomes considerable and can stress your schedule.
So what do you all feel about the different ways to play?
Just to get them out of the way, some of the major aspects:
- Human players are much more challenging than AI players
- PBEM games take a very long time to play (months+).
I don't know much about non-PBEM MP; with only a little difficulty, I got it to work between several computers at home, but was unable to keep the interest of the potential other player(s), so it wasn't that rewarding getting up and walking across the room in between turns. Perhaps if I set up two or three computers right next to each other . . .
Regarding PBEM, I noticed that my focus was much better - given that I was going to be waiting a day until it was my tuirn again, the least I could do would be to analyze my moves a little bit while it was my turn. As a result, I think that the quality of my play has improved substantially. I've gotten more organized too, keeping a data file on what I think I'm doing and planning to do so that I don't have to reinvent the wheel each turn.
After I started playing PBEM, I have played SP a lot less, and generally with the testing or trying out of some particular faction or strategy being mainly in mind; I don't play them out to the end either.
I've played a few succession games too (where multiple players share an SP game by passing it on every 5-10 turns or so). They are kind of fun in that people usually share their game experiences with each other as the game develops. On the other hand, it is a tough trade off between having the turns be too short to see the fruits of your plans and being so long that you only get 2 or 3 turns before the game is over. Also, when the game gets complicated, the time it takes to reacquaint yourself with the game and then play even 5 years worth becomes considerable and can stress your schedule.
So what do you all feel about the different ways to play?
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