Not to worry, brother Og! And I'm happy to say that Og's review has been joined by two others! With these in hand, and whatever others may follow, I feel as though I'm arming up quite nicely to tackle the even greater challenge of building an entirely new game and getting the word out.
I loved writing the SMAX guide, no doubt about that. And part of what I loved about it was that it was a genuinely hard thing. Difficult to figure out how to say, what to say, what order to say things in so that it would not be totally overwhelming to someone coming into the game sight unseen.
Having done that though, and with these high marks reviews in hand, I think I'm pretty well positioned to try my hand at something even harder.
Envisioning a game world, detailing it sufficiently myself, and through endless rounds of discussion with the other members of Velocigames that people with skills I don't posess (coding, art, etc) can help me breathe life into it....and doing that is a tough thing by itself, but to do all that in a way that the end result is addictive and fun to play....that's a rare bird, but we're inching closer.
Every day, we're inching closer....
Thanks to everyone who's written in so far, and to those who may decide to later.
Your words here on a guide that has nothing in particular to do with the game I'm working on, will prove to be instrumental in its success....and for that, I cannot thank you enough....
-=Vel=-
I loved writing the SMAX guide, no doubt about that. And part of what I loved about it was that it was a genuinely hard thing. Difficult to figure out how to say, what to say, what order to say things in so that it would not be totally overwhelming to someone coming into the game sight unseen.
Having done that though, and with these high marks reviews in hand, I think I'm pretty well positioned to try my hand at something even harder.
Envisioning a game world, detailing it sufficiently myself, and through endless rounds of discussion with the other members of Velocigames that people with skills I don't posess (coding, art, etc) can help me breathe life into it....and doing that is a tough thing by itself, but to do all that in a way that the end result is addictive and fun to play....that's a rare bird, but we're inching closer.
Every day, we're inching closer....
Thanks to everyone who's written in so far, and to those who may decide to later.
Your words here on a guide that has nothing in particular to do with the game I'm working on, will prove to be instrumental in its success....and for that, I cannot thank you enough....
-=Vel=-
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