Misc
(1) Option to omit resource harvesting.
In my current game, I had a base with the present maximum Mineral Production without triggering Eco-Damage. The very next turn, there's a mineral production boom (+1 per square). Suddenly, my Pop 9 base has Eco-Damage rating 25 and freakin' fungus is flowering over my forests.
I can't disable working any resource squares because my Nutrients would fall below what is necessary to support the base. I'm hoping it won't lay waste to my forest before 10 years is up.
No, I don't have crawler technology yet. It's only about 80 turns into the game, and I'm playing with Blind Research.
(2) More clearly directed research.
It seems that no matter what research focus I choose, the % research discovered always seems kind of even across all 4 categories with Blind Research. I imagine it's because of critical technologies that must be discovered before research can progress further.
(1) Option to omit resource harvesting.
In my current game, I had a base with the present maximum Mineral Production without triggering Eco-Damage. The very next turn, there's a mineral production boom (+1 per square). Suddenly, my Pop 9 base has Eco-Damage rating 25 and freakin' fungus is flowering over my forests.
I can't disable working any resource squares because my Nutrients would fall below what is necessary to support the base. I'm hoping it won't lay waste to my forest before 10 years is up.
No, I don't have crawler technology yet. It's only about 80 turns into the game, and I'm playing with Blind Research.
(2) More clearly directed research.
It seems that no matter what research focus I choose, the % research discovered always seems kind of even across all 4 categories with Blind Research. I imagine it's because of critical technologies that must be discovered before research can progress further.
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