Both are excellent Firaxis games. Gettysburg was actually their first, and really showed off a lot of early talent. The reason I'm bringing it up is that it uses the sort of gameplay system Alpha Centauri's vaporware sequel should, more of a TBS/RTS hybrid. You throw in a simple pause function that allows for the ordering of troops around while the action is frozen (upon returning to game things start moving), but most of the time is spent in dynamic RTS mode.
With hardware fast improving, it only makes sense for Firaxis to up the graphics of SMAC just enough to allow for a good RTS aspect and totally overhaul gameplay in order for something a little different from CivIII to take shape.
Again, if you want to see the hybrid in action (used well for a change) go to Firaxis' site (www.firaxis.com), check out the menubar and navigate over to the Antietam/Gettysburg demo (11mb for yankee gettysburg, 11 extra mb for yankee and confederate - full version gettysburg: http://www.chipsbits.com/cgi-bin/ord.../SIDMG.IR.html)Or just go to ebgames.com, amazon or the Firaxis store if they still have it and pick up the combo Civil War pack for a pretty low price. Antietam should be supported on Breakaway Games' site, and it's every bit as good. (same engine goes for Waterloo, http://breakawaygames.com/)
I'm pretty convinced it's the way TBS games will be headed in the future. Their roles will be secondary to a good dynamic RTS mode, but still critically important as far as micromanagement and overall strategy and planning.
With hardware fast improving, it only makes sense for Firaxis to up the graphics of SMAC just enough to allow for a good RTS aspect and totally overhaul gameplay in order for something a little different from CivIII to take shape.
Again, if you want to see the hybrid in action (used well for a change) go to Firaxis' site (www.firaxis.com), check out the menubar and navigate over to the Antietam/Gettysburg demo (11mb for yankee gettysburg, 11 extra mb for yankee and confederate - full version gettysburg: http://www.chipsbits.com/cgi-bin/ord.../SIDMG.IR.html)Or just go to ebgames.com, amazon or the Firaxis store if they still have it and pick up the combo Civil War pack for a pretty low price. Antietam should be supported on Breakaway Games' site, and it's every bit as good. (same engine goes for Waterloo, http://breakawaygames.com/)
I'm pretty convinced it's the way TBS games will be headed in the future. Their roles will be secondary to a good dynamic RTS mode, but still critically important as far as micromanagement and overall strategy and planning.
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