When I was just playing a nice little game on transcend something weird happened to me:
I'm playing Dee and have forced Morgan into a submissive pact, he has only two bases left. Suddenly those two bases just disappeared (one of them with two SPs in it) without any faction touching them. Morgan restarted with 3 pods and some other units on a small peninsula which no other faction had claimed yet.
Of course I wondered and loaded a savegame to get rid of that weird behaviour, but when I got into the same year again (2343 AFAIR) Morgan once again disappeared and reappeared on another spot of the map, another very small peninsula; this time he even had a 5 people base with some basic facilities such as rec tanks additional to the pods and units.
Has anyone ever experienced anything like this and knows how to avoid it? Not that I would really miss Morgan but the 2 SPs in his capital are lost . If anyone wants to test it I can send the Savegame.
And another thing I wonder about: The Locusts of Chiron only have 1 movement/turn even though they should have 10; is that intended or is it a bug?
Oh I'm playing SMAX 2.0 if that is important.
I'm playing Dee and have forced Morgan into a submissive pact, he has only two bases left. Suddenly those two bases just disappeared (one of them with two SPs in it) without any faction touching them. Morgan restarted with 3 pods and some other units on a small peninsula which no other faction had claimed yet.
Of course I wondered and loaded a savegame to get rid of that weird behaviour, but when I got into the same year again (2343 AFAIR) Morgan once again disappeared and reappeared on another spot of the map, another very small peninsula; this time he even had a 5 people base with some basic facilities such as rec tanks additional to the pods and units.
Has anyone ever experienced anything like this and knows how to avoid it? Not that I would really miss Morgan but the 2 SPs in his capital are lost . If anyone wants to test it I can send the Savegame.
And another thing I wonder about: The Locusts of Chiron only have 1 movement/turn even though they should have 10; is that intended or is it a bug?
Oh I'm playing SMAX 2.0 if that is important.
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