I had a game last night that featured some unusual battles. Two of my submissive pactmates were at war. Many of their battles fought on my land. I couldn't call off Miriam because she had been paid to wage war with Santiago.
At the end of the game one of my submissives (the Spartans) sneak attacked me. Santiago's troops were withdrawn from my territory but not from tiles and bases we both inhabited outside my territory.
I realise a lot of you will have seen this crop up in a game before. But since an AI faction going from pact to vendetta in one turn is unusual if you keep your rep noble, I will summarize what I saw:
If someone is attacking a base or stack with both pactmates and vendetta'd factions inside, the attack can only proceed if the best defensive unit is from the vendetta'd faction. Incidental damage to the pacted faction has no diplomatic repercussions. In cases where a allied non-military unit (like a crawler or former) is wiped out when the stack is defeated, there will be no diplomatic repercussions.
Arty attacks against a allied faction, even if a enemy faction is not also present, seem to have no diplomatic repercussions.
Two or more units from warring factions can occupy the same base or tile. This can happen when the shared base or tile is outside the territory of both warring factions when vendetta is declared. You can either move your unit away or stay put. Moving away does not violate ZOC rules. You can move to an adjacent tile and fight the enemy from there.
Even if a faction has been paid to wage war with another faction, you can eventually get them to stop fighting - it just takes longer and several requests.
At the end of the game one of my submissives (the Spartans) sneak attacked me. Santiago's troops were withdrawn from my territory but not from tiles and bases we both inhabited outside my territory.
I realise a lot of you will have seen this crop up in a game before. But since an AI faction going from pact to vendetta in one turn is unusual if you keep your rep noble, I will summarize what I saw:
If someone is attacking a base or stack with both pactmates and vendetta'd factions inside, the attack can only proceed if the best defensive unit is from the vendetta'd faction. Incidental damage to the pacted faction has no diplomatic repercussions. In cases where a allied non-military unit (like a crawler or former) is wiped out when the stack is defeated, there will be no diplomatic repercussions.
Arty attacks against a allied faction, even if a enemy faction is not also present, seem to have no diplomatic repercussions.
Two or more units from warring factions can occupy the same base or tile. This can happen when the shared base or tile is outside the territory of both warring factions when vendetta is declared. You can either move your unit away or stay put. Moving away does not violate ZOC rules. You can move to an adjacent tile and fight the enemy from there.
Even if a faction has been paid to wage war with another faction, you can eventually get them to stop fighting - it just takes longer and several requests.
Comment