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Armored Probes and other questions...

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  • #16
    Hiya doin Fitz! Long time no cross posting .

    Yeah I know some folks (apparently you and your Lan mates included) take issue from a realism POV that armored probe teams should be able to defend as a combat unit. Afterall just because James Bond is wearing a flack jacket why should he be able to stop an armored collumn, right?

    Anyhoo, there are so many instances of suspended reality in SMAC(X) that I just considered(sp?) it yet another instance to be ignored. As a result I felt no guilt (i.e never really considered it a cheat).

    Good to hear from you again.

    Happy Smac'ing.

    You know I think I'm gonna dig out my SMAX CD and fire up a Morgan game.

    Og


    By the by I suppose your definition of a noncom used in a base for a few turns is more than the time frame horizon until discovery of clean reactors . If not I would qualify as playing by your in-house rules.
    "Just puttin on the foil" - Jeff Hanson

    “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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    • #17
      Right, so armored probes do not cause drones when away from your territory.

      As an aside I noticed when playing SMAX with only the original factions (picking the left hand box) that the Manifold Nexus and Unity Wreckage don't do anything.
      The Unity Wreckage does not do anything when playing with Pods Off. This is unfortunate since the wreck should make the game a little more challenging - odds are an AI faction will find it first.

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