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Using the Governor

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  • Using the Governor

    How well do you trust the governor ? What functions do you trust the governor with? When do you reach the point when automating functions turns from playing the game to watching the game be played?
    I have seen the truth, and it makes no sense.

  • #2
    Never trust the governor. He belongs in a punishment sphere. But then again, I am a confessed micromanager. The only things I will automate are "autoimprove homebase" for sea formers, "alert", and "patrol". I see the kind of wacky decisions the AI makes for other factions and want no part of it!

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    • #3
      I hate micromanagement. I hate losing because the Governor is exceedingly stupid more. Don't use him, he sucks.
      (+1)

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      • #4
        I once configured the advanced governor settings like this:
        All off except
        Scout Patrol
        Formers
        Colony Pods
        Governor can rush build

        Governor builds: 1 scout, 2 formers, and a mixed bag mostly of colony pods and a few scouts.

        It was working so well that I set some of my bases closest to a large uninhabited arm to the north with this setting.

        Then to the east I met a seething Spartan. I knew war would brake out any minute, so I micro-managed three border bases with the knowlege that my other bases were out expanding my empire. Then I found out didn't I. When the Spartans declaired war the governor's bases all started stockpileing energy, wasteing several rows of minerals in the process.
        Don't rule me out when I'm losing. Save your celebration until after I'm gone.

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