There's people at the other end.
So strategies that I would use on the AI, I can't use because I'd make people really sad.
Like making 4 secret projects, near an allies land. Once we have a LOT of minerals in each, switching them all to PB, rushing all of them, and suddenly, with no build-up, in 1 turn, you have 4 PB's and your "ally" has no empire the year after.
Or ruthless machiavellian manipulation (like forging messages from players, or "manufacturing" incidents).
Ruthless double-crossing just loses it's availability when you're playing with friends.
So strategies that I would use on the AI, I can't use because I'd make people really sad.
Like making 4 secret projects, near an allies land. Once we have a LOT of minerals in each, switching them all to PB, rushing all of them, and suddenly, with no build-up, in 1 turn, you have 4 PB's and your "ally" has no empire the year after.
Or ruthless machiavellian manipulation (like forging messages from players, or "manufacturing" incidents).
Ruthless double-crossing just loses it's availability when you're playing with friends.
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