1. If your Police rating is +3 (three units as police; police effect doubled), and you build the Self-Aware Colony, do you have the equivalent of four police units per base?
2. In alpha.txt, you can change the maximum range for artillery. Is there an upper limit to this setting? Can you make artillery that shoots halfway across the world?
3. The Gaian and Cultist factions have as their agenda Green Economics. Yet if you check their social engineering during a game, they are rarely using Green Economics, even if they have the required technology. Is this a quirk of the computer's general strategy (eg. it must do nothing that reduces population growth)?
2. In alpha.txt, you can change the maximum range for artillery. Is there an upper limit to this setting? Can you make artillery that shoots halfway across the world?
3. The Gaian and Cultist factions have as their agenda Green Economics. Yet if you check their social engineering during a game, they are rarely using Green Economics, even if they have the required technology. Is this a quirk of the computer's general strategy (eg. it must do nothing that reduces population growth)?
)war with someone else, I checked their SE and they were running simple even though they were way beyond the tech needed for free market. I guess the AI would know that the negatives their choice has would not benefit them at all at a given situation but since he/she "hates" the other choice (eg. "Your PS is godless and wretched!") the only thing left is to stay neutral, ie. run one of the following : Frontier/Simple/Survival/None. I have never seen such bypassing of their SE choice like for example Gaians running Planned! Did that happen in your game?
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