Two best things about native life:
1) can't be nerve gassed (have at least 1 in every city when playing MP to protect against nerve choppers).
2) can be behind on tech, and still have a fighting chance. Focus all energy on cash, no research and rush rush rush build. Don't need research, since native life puts you at a (rough) parity.
I finally found a use for captured spore launchers, which, in my opinion, suck. They don't do enough damage to be worth anything at all, and since they can't win fights (except with other arty) they don't become demon boils (therefore sucking as garrison units). Even worse, since the more captured life forms you have the less likely you are to capture new life, when you have them you can't catch more worms to send against your enemies). This is what you do: Release them into the wild, kill them with your mindworms. Now you get money, by winning a fight, your mindworms get trained, and you have better chances of catching more worms!
A total win situation!
Indra
Black Sunrise
1) can't be nerve gassed (have at least 1 in every city when playing MP to protect against nerve choppers).
2) can be behind on tech, and still have a fighting chance. Focus all energy on cash, no research and rush rush rush build. Don't need research, since native life puts you at a (rough) parity.
I finally found a use for captured spore launchers, which, in my opinion, suck. They don't do enough damage to be worth anything at all, and since they can't win fights (except with other arty) they don't become demon boils (therefore sucking as garrison units). Even worse, since the more captured life forms you have the less likely you are to capture new life, when you have them you can't catch more worms to send against your enemies). This is what you do: Release them into the wild, kill them with your mindworms. Now you get money, by winning a fight, your mindworms get trained, and you have better chances of catching more worms!
A total win situation!
Indra
Black Sunrise
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