I'm kind of underwhelmed by the new weapons and armor in SMAX. That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?
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SMAX - New Weapons/Armor
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The bonus from the armor stacks with the bonus from the special abilities.
So if you have a plain jane morale unit with Res-3 and Trance, it gets to defend at 2*1.5*1.25=3.75 instead of 2*1.5 = 3 for a trance only with Plasma. Since the base attack value in Psi combat is 3, instead of 1 to 1 odds, it is 12 to 15 in favor of the defender. That +25% becomes even more powerful with other bonuses added in. Elite 3-Res Trance with the Nueral Amplifier Secret Project near a friendly sensor array is 2*1.5*1.25*1.5*1.25=7.03 defense.
Plasma armor is not obsolete, because it costs less to use. Cheaper units = building them faster.
Does anyone use Pulse armor? I never do, and I'm not actually sure what weapons it works against. All of them except Psi?Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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Pulse armor works well against rovers - a bit like the ECM ability. I've only ever once used it actively in an SP situation, and that was in the SMACdown scenario not so long back - and it would be an extremely useful addition in MP if it was closer to any of the main beelines. But as the AI very rarely uses rovers, it's not a lot of use at all in regular SP play...We're back!
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Re: SMAX - New Weapons/Armor
Originally posted by Yxklyx
That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?
The problem again is that sporific gas is kind of off the normal beeline path.Team 'Poly
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Big C - I believe Yxklyx is comparing 3r and 3p armour to your run-of-the-mill trance and ECM special abilities.We're back!
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