The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I don't know the answer to your question but I am curious as to whether boats would only use 1/3 movement point if on such a "sea road" ? Did you try moving boats on the "road"?
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
"sea roads" dont work with either moving land units on them or increasing movement rate of ships. i've tried. what does work are sea sensor platforms. useful if you need an extra 2 radius viewing as early warning for transports IOD's or whathaveyou. have to be in your sea territory though and don't give you a +25% bonus IRRC. if you consider this "cheating" then you can always make a trawler with deep radar and position it offshore...
I always thought that sea sensors or sonar buoys were something that would be useful but to be effective they would have to not be bound by the territory rules. Wouldn't it be great if you could drop these anywhere in the ocean and they would let you see that area.
Oh well, one can dream.
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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