aerocomplexes and AA complement each other and allow a reasonable chance of defending a base until Wav and/or Blink (assuming you are not using nervegas) .
My math could be wrong but I believe my 3AA became a 12 defender due to AA and the AC. A nearby sensor added 25% so thats 15 and I am trying to remember if there was a 25% base benefit as well that brought it to 18.75 ( morale added more but that it is equally available to both attackers and defenders). In any event you can see that a chopper without Wav or Blink to get past one of thoes 100% would be hard pressed to do much damage unless you willing to sacrifice a few or are able to get some artillery working to weaken the defenders.
I had a MP game where I did experience the odd sensation of seeing my elite attack 12 chopper facing daunting odds while on the attack. I decided to send it on a suicide run through the opponents crawlers rather than crashing against the powerfully defended base
But the chopper was still very powerful and remained the most powerful unit in the game--Against a fully developed opponent, almost ANYTHING that is left in the open is subject to being shot down since any unit that you can name has SOME weak spots. Thats why I like the chopper's ability to strike repeatedly-- like needles, they are very poor on defense so really all you can try to do is hit your opponent so hard that he has nothing available for the counterattack
My math could be wrong but I believe my 3AA became a 12 defender due to AA and the AC. A nearby sensor added 25% so thats 15 and I am trying to remember if there was a 25% base benefit as well that brought it to 18.75 ( morale added more but that it is equally available to both attackers and defenders). In any event you can see that a chopper without Wav or Blink to get past one of thoes 100% would be hard pressed to do much damage unless you willing to sacrifice a few or are able to get some artillery working to weaken the defenders.
I had a MP game where I did experience the odd sensation of seeing my elite attack 12 chopper facing daunting odds while on the attack. I decided to send it on a suicide run through the opponents crawlers rather than crashing against the powerfully defended base
But the chopper was still very powerful and remained the most powerful unit in the game--Against a fully developed opponent, almost ANYTHING that is left in the open is subject to being shot down since any unit that you can name has SOME weak spots. Thats why I like the chopper's ability to strike repeatedly-- like needles, they are very poor on defense so really all you can try to do is hit your opponent so hard that he has nothing available for the counterattack
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