it is inefficient to have every base get every base facility. For instance, why would you need to research airbase in a base that is usually researching secret progects and such? Also i think the more units you garrison, the more energy they expend just sitting there, tho I'm not exactly sure how that works, so the less you have garrisoned, the more efficient you are (so garrison like one unit in a base if it is in the middle of your empire for instance. Ideally you should have 1 or 2 bases specifically made for building units - constantly churning out the base versions (tip courtesy of Kirnwaffen
of the chassis units for home defense at first, and then for specialization later on when you start to conquer. I'd have this base by the coast so you can build sea units as well. I'd also make a base specifically designed to make money - a cash cow, that's what the minerals to energy thing does, it lets you get energy out of the minerals the base is harvesting, but not using beause they arent optimized to produce units.
the only problem with this in multi-player especially I imagine, is that an opposing team can send in a probe squad, infiltrate your datalinks, and find which bases do what = dangerous information in the wrong hands.
There are so many things that I'm learning right now. Like the combat bonuses based on the terrain = advanced tactical opportunities - this game gets deeper and deeper every second
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
the only problem with this in multi-player especially I imagine, is that an opposing team can send in a probe squad, infiltrate your datalinks, and find which bases do what = dangerous information in the wrong hands.
There are so many things that I'm learning right now. Like the combat bonuses based on the terrain = advanced tactical opportunities - this game gets deeper and deeper every second
![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
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