I like to follow the three hex rule, but I will violate this flagrantly if I can place a colony near one or two Unity pods. In the early game getting an all-good pod pop is huge, especially if it finishes an expensive facility like a RT, NN, crèche, or research hospital, or you get a terrain special out of the deal. The only bad pop pops that I can recall getting is earthquake (which is horrible if you are in a special terrain like jungle or uranium flats, since that terrain is destroyed) or teleport unit (my terraformer is now 20 tiles away - ack!). I've also noticed that early pop Unity rovers tend independent, which is also great.
As usual, DD has a great point on non-pop booming factions needing bases closer together. I'll add that little gem to my Morgan strategy book!
Hydro
As usual, DD has a great point on non-pop booming factions needing bases closer together. I'll add that little gem to my Morgan strategy book!
Hydro
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