Noticed something rather odd happening in a Morgan game last night. I have several squares with both a Condensor and a Forest! They were functioning as expected, with the Condensor adding +1 nutrient to the forest's production. One is on a nutrient bonus, and the square is producing 6-2-3 also as expected (the base has a Tree Farm but not a Hybrid Forest.)
So I activate scenario editor, create a couple dozen formers, and try to replicate it. No luck. Anytime a former completes a Forest or Condenser, the other gets replaced. Best guess I can make is that if you build a Condensor on a square but DON'T Farm the land, forest can still naturally spread onto the square. I also noticed that if a Condensor is removed, the squares don't lose the raininess, although the raininess does seem to get recalculated if terrain raises/lowers in the area.
I also have one square that somehow has both a Borehole and a Forest. I can't figure out how THAT happened at all. It's producing 0-6-7 as usual (+2 Econ).
Weird... Anyone else seen this?
So I activate scenario editor, create a couple dozen formers, and try to replicate it. No luck. Anytime a former completes a Forest or Condenser, the other gets replaced. Best guess I can make is that if you build a Condensor on a square but DON'T Farm the land, forest can still naturally spread onto the square. I also noticed that if a Condensor is removed, the squares don't lose the raininess, although the raininess does seem to get recalculated if terrain raises/lowers in the area.
I also have one square that somehow has both a Borehole and a Forest. I can't figure out how THAT happened at all. It's producing 0-6-7 as usual (+2 Econ).
Weird... Anyone else seen this?
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