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  • Efficiency-higer than +4

    just a question about when you go higher than +4 efficiency in SE. i know that with planet, a +7 planet rating is possible as the cult with the nexus green and cyber, and that it would give you +70% bonus attacking PSI (add dream twister for extra fun ). but does this work with effic and research? do you get a bonus, or is it wasted? UoP or borgs running knowledge and cyber would get +6 research. i think it technically only goes up to +5. do you get more efficiency with +9 than +4 even though the datalinks says it stops at +4?

  • #2
    EDIT: Fixed the police thing and added Probe

    I'm pretty sure you get more efficiency even past +4...

    As Morgan, with 100+ bases sprawling all over (large conquest), I was running Democracy/Green/Wealth/Cybernetic. That's +6 efficiency. If I take off Green, leaving the "maximum" of 4 (as listed in the Datalinks), I lose about 5000 credits per turn. So basically, those points after 4 in efficiency are still useful

    I don't think research goes past 5 (+50% - University can get +6), I don't think Industry goes past 5 (-50% cost - tried it with custom faction, I think, but in normal SMAC, 5 is the highest anyone (Yang) can get), Planet keeps going with the psi bonus, Economy stops at 5 (with something obscene like +1 energy each square, +4 base energy, +3 commerce - Morgan can get 6), Police stops at only 3 I think (3 police, double effect - can get 6 as Spartans with AV, Police State and Thought Control), Growth stops at +6 (population boom - what else could you want?), Support stops at...4 or 5 (support 4 or up to base size), Morale stops at...I don't know, I've never played Spartans . I assume the barrier is at Elite troops, however many points that takes, Probe stops at +3 (+a lot to base probe team morale, can't be subverted)

    Note, however, that the AI can get more than -50% mineral costs on high difficulties. On Transcend, they get a bonus of 30-40% (can't remember) less minerals DIRECTLY, not indirectly through social engineering. So, I guess an AI Hive could have +5 Industry on social engineering and thus have 1-2 minerals per row!!

    Sorry that was so long...and most wasn't even on your original question ! But I did answer that, right ?

    Z

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    • #3
      Just wanna nitpick a little.

      Police can actually go 6 with Santiago (they gets +1 from start)
      It's close to midnight and something evil's is lurking in the dark.

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      • #4
        Ah, thanks !! I know the Spartans have their morale bonus and industry penalty, but, as I said, I've never played them, so I didn't realize they had a "minor bonus" of police

        I also forgot probe - I have no idea what's the highest, I played Miriam once, put on Fundy and just assumed the no subversion without checking what + I had and what other bonuses I get

        Z

        Me chieftain now! Me no settler!

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        • #5
          Beyond 3 in probe (which gives you unsubvertible bases and troops) has no further effect.

          hey congrats, Zak!

          btw, how many Zak's are there? I thought number VII (you) was old in the game (=here at apolyton) or is it some other Zak?
          It's close to midnight and something evil's is lurking in the dark.

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          • #6
            btw, how many Zak's are there? I thought number VII (you) was old in the game (=here at apolyton) or is it some other Zak?
            I don't quite understand what you're asking...when I signed up here, I think plain old Zakharov was taken, so I picked a (fairly) random number...that's how the 7 came to be

            Z

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            • #7
              I guess what wanted to know was if you are new or some older member who "rejoined"? I'm suprised that you're joining the NCC since usually those things are way too advanced for "newbie" if you understand what I mean. I've been here since feb 2001 and I still consider myself "newbie" sometimes in comparison with Vel, Gogglie, Tau and a bounch of other "oldies"......

              well anyway. Zak VII is a good nic.
              It's close to midnight and something evil's is lurking in the dark.

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              • #8
                I'm new, never been here before last month .

                Originally posted by knowhow2
                I'm suprised that you're joining the NCC since usually those things are way too advanced for "newbie" if you understand what I mean
                I've been addicted to SMAC ever since I first started playing, so I actually have a bunch of game-hours of practice even if I haven't had the game for that long (I'm still a newbie compared to Vel and the like, obviously ). By now I know the tech tree pretty well, can run Free Market without riots, and can carry out a pop-boom, I'm pretty tired of the normal SP game on Transcend. No crawlers, super-powered AI factions (+2 industry and growth), double blind/tech stag, etc make the game a lot more interesting

                By the way, TKG, sorry for being so off-topic - but we HAVE answered your question and many similar ones quite completely

                Z

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                • #9
                  A quick experiment with a saved game of mine show that inefficiency energy losses are reduced fo +7 efficiency to +9 efficiency.
                  Gaius Mucius Scaevola Sinistra
                  Japher: "crap, did I just post in this thread?"
                  "Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
                  From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"

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                  • #10
                    thanks all. i was just wondering because a custom faction im gonna play soon has +3 research, which with knowledge and cyber is +7, a waste.

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                    • #11
                      Going beyond three on probe actually has an effect. This was documented as a bug a while ago.

                      probe settings beyond 3 sets the value back to 0.
                      Very annoying - especially if you are angels +2 and discover the tech that gives automatic "black ops centres" as that will put the city at +4 (which makes it 0).

                      It is especially annoying as you have one global value (counting for units and actions against enemy) and one per city (2 above global) with black ops.

                      Anyway besides this on some testing I have done I have seen no benefits from efficiencies above 4

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                      • #12
                        Buster my nemesis One of this days I shall have my revenge.

                        Anyway, didn't't they fix that probe bug with patch v 4.0?
                        It's close to midnight and something evil's is lurking in the dark.

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                        • #13
                          Knowhow2 - I did not realize our short encounter had such an impact.

                          No its not fixed.
                          Still present in smac v4 and smacx v.2

                          I discovered in one game when one of my cities were mindcontrolled even even if running on probe value of +6

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                          • #14
                            Originally posted by Zakharov VII
                            I'm pretty sure you get more efficiency even past +4...

                            As Morgan, with 100+ bases sprawling all over (large conquest), I was running Democracy/Green/Wealth/Cybernetic. That's +6 efficiency. If I take off Green, leaving the "maximum" of 4 (as listed in the Datalinks), I lose about 5000 credits per turn. So basically, those points after 4 in efficiency are still useful
                            A quick question: Are you sure that it wasn't the change in the amount of bueracracy drones that effected your income especially considering how many bases you had?

                            A quick experiment with a saved game of mine show that inefficiency energy losses are reduced fo +7 efficiency to +9 efficiency.
                            See question above.

                            Comment


                            • #15
                              Just checked in my Morgan game - right now at Democracy/Green/Knowledge/Cybernetic. At Morgan Gravitonics, 36 out of the 164 energy is lost to inefficiency. Change to Power (down to +6 efficiency), and 39 out of the same 164 energy is lost to inefficiency.

                              So yes, efficiency past +4 still helps!

                              Z

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