I read somewhere that the AI won't create some types of units, like naval probe teams, but can use them fairly well if the unit is added to the default-units list in alpha.txt . So I did so, adding a cruiser probe team entry after the default probe team.
Whoops! Didn't realize that the unit functions were hardcoded to particular spots in the table -- so everything after those entries behaved really weird. Lal showed up on about turn 10 of the game with a Locust of Chiron! (Should have been a Unity Rover.)
And fungus, instead of spawning mind worms, spawned Alien Artifacts! This could be a very very interesting mod...
Another unrelated oddity -- Does setting Retool Strictness to 3 actually work? Both me and the AI can change freely from one SP to another with no mineral penalty. I don't want it that way.
Whoops! Didn't realize that the unit functions were hardcoded to particular spots in the table -- so everything after those entries behaved really weird. Lal showed up on about turn 10 of the game with a Locust of Chiron! (Should have been a Unity Rover.)
And fungus, instead of spawning mind worms, spawned Alien Artifacts! This could be a very very interesting mod...
Another unrelated oddity -- Does setting Retool Strictness to 3 actually work? Both me and the AI can change freely from one SP to another with no mineral penalty. I don't want it that way.
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