I think my favorite meta-strategy for SMAC is to always have a game going in which I just might lose, and lose badly. It's o.k. to play through a game that's 'In the bag' once in awhile, but I'd rather maintain some level of tension untill the final events have been written in the history books. Our recent 'No-Crawler' challenge succession game turned out to be a real nail-biter in this sense, and I think we learned a lot in that game.
To further along this Meta-strategy of challenge I uploaded the supercharged versions of the 'Starting Seven' that I've been playing with on my own. If you just can't enjoy SP for the lack of challenge, they might be worth a try. Here's the Level above Transcend thread.
How do you maintain challenging games?
-S-
To further along this Meta-strategy of challenge I uploaded the supercharged versions of the 'Starting Seven' that I've been playing with on my own. If you just can't enjoy SP for the lack of challenge, they might be worth a try. Here's the Level above Transcend thread.
How do you maintain challenging games?
-S-
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