Its the armor.
Earlier I had noted that probe combat seemed to be dramatically different when an singularity armored hovertank was involved. Each attack could wipe out a defending fission probe team but take only up to 10 out of the armored probe team's 40 hit points. I had no idea why this combat seemed different from convention probe combat in which reactor level seemed irrelevant.
In my most recent game, I have been noting the difference. It appears that the difference in reactor is recognized if the probe team is armored. In other words, a fusion probe team without armor is still worth only 10 hit points in combat. However, put armor on that probe team, and you get 20 hit points.
Conclusion:
Armor your fusion and higher reactor probe teams.
Earlier I had noted that probe combat seemed to be dramatically different when an singularity armored hovertank was involved. Each attack could wipe out a defending fission probe team but take only up to 10 out of the armored probe team's 40 hit points. I had no idea why this combat seemed different from convention probe combat in which reactor level seemed irrelevant.
In my most recent game, I have been noting the difference. It appears that the difference in reactor is recognized if the probe team is armored. In other words, a fusion probe team without armor is still worth only 10 hit points in combat. However, put armor on that probe team, and you get 20 hit points.
Conclusion:
Armor your fusion and higher reactor probe teams.
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