I disagree slightly with the "farms on rainy rolling". In the early game, pre-restriction-lifting, a farm on a rainy tile is just a waste of time because you still only get 2 nuts from it. You can build a solar collector if it's over 1000m, or to prevent the spread of forest onto it -- but otherwise, I'd leave the tile unimproved.
I'm generally not a huge fan of solar collectors on land outside of energy parks -- I'd rather have a forest, or a farm plus condensor, or a borehole. But I love them in the water. (Kelp plus tidal collector or whatever they call it = 3 nuts and 3 energy, plus map special feature bonuses, plus facility bonuses.)
I also tend to prefer my energy parks to be aquatic -- it may not be as efficient or as well-protected, but I find it easier. Against the AI you don't even need them anyway -- you can whup the AI regardless.
I'm generally not a huge fan of solar collectors on land outside of energy parks -- I'd rather have a forest, or a farm plus condensor, or a borehole. But I love them in the water. (Kelp plus tidal collector or whatever they call it = 3 nuts and 3 energy, plus map special feature bonuses, plus facility bonuses.)
I also tend to prefer my energy parks to be aquatic -- it may not be as efficient or as well-protected, but I find it easier. Against the AI you don't even need them anyway -- you can whup the AI regardless.
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