Try it. It really takes the copter out of the game (until late) and replaces it with a single-attack unit that just sits there after an an attack, like a copter, exposed to counter-attack. I am still playing my first game with this swap in place. I can report that chop and drop is really a thing of the past with this unit - most of all because one can simple take bases with a gravship. Airborne infrantry are not needed.
The strategy that evolves is this: Infrantry again are the primary assault force, with gravships somewhat taking a backseat to regular airpower that has the advantage that they provide aircover for the infrantry.
Only one AI faction has built any gravships. I had expected a swarm to be invading my home island. It did not happen.
Also, strangely, the AI does not use ground or naval units to attack gravships. It exclusively uses interceptors. This is obviously an AI bug.
Anywho, in the game I am currently playing, Zak has been ahead the whole game. He has the HSA, which made stealing his tech "difficult." Finally, I have reached his home island and have taken a few bases. But my attack has completely stalled. He has numbers of 8r defenders in each base. The bases are also protected by Tachyon defenses. My fusion shard infrantry simply bounce off these defenders.
I think I am stuck until I get a higher reactor than fusion. However, the present situation has never, not once, ever happend to me before - a virtually invunerable AI that is keeping up in the tech race.
Ned
The strategy that evolves is this: Infrantry again are the primary assault force, with gravships somewhat taking a backseat to regular airpower that has the advantage that they provide aircover for the infrantry.
Only one AI faction has built any gravships. I had expected a swarm to be invading my home island. It did not happen.
Also, strangely, the AI does not use ground or naval units to attack gravships. It exclusively uses interceptors. This is obviously an AI bug.
Anywho, in the game I am currently playing, Zak has been ahead the whole game. He has the HSA, which made stealing his tech "difficult." Finally, I have reached his home island and have taken a few bases. But my attack has completely stalled. He has numbers of 8r defenders in each base. The bases are also protected by Tachyon defenses. My fusion shard infrantry simply bounce off these defenders.
I think I am stuck until I get a higher reactor than fusion. However, the present situation has never, not once, ever happend to me before - a virtually invunerable AI that is keeping up in the tech race.
Ned
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