SITREP: I'm playing Morgan on transcend difficulty against the original factions (SMAX). I have reached the midgame - Dem/FM/Wealth all the way - and have a nice carpet of crawlers nursing at the various terrain enhancements. Every faction is at vendetta with me, except the Peacekeepers... because I refuse to give up techs for truces in this game. Yang and Dierdre get frustrated by my ability to rush build SPs out from under them, and begin to send needlejests directly into the heart of my island corporatocracy, for the sole purpose of killing my crawlers.
After rebuilding (and re-losing) many crawlers, I finally resorted to the 'Great Wall' defense to prevent these incursions by my enemies. The Great Wall defense is just like it sounds - a defensive unit (I used mindworms) in every coastal land square along the invading forces' flight paths.
It worked! All invasions of my home turf came to a screeching halt as soon as I completed the 'Wall'. The AI wouldn't even attempt direct attacks on the coastal mindwoms in an attempt to break through. Basically, my enemies' aircraft and ships were left patrolling endlessly back and forth along my coastlines - easy prey for my Shard Rotors. Occaisionally an enemy ship would bombard a mindworm to little effect. Later in the game - after I developed Clean AAA Sentinels with 8-Res armor - I began substituting these for the coastal mindworm defenders. Never completed that project because the game ended.
The biggest problem I had with the coastal defense concept is with the global warming. From time-to-time the associated rising sea levels would wash one or two of my mindworm boils out to sea, leaving temporary gaps in the 'Wall'. BTW, if you don't attend to these gaps immediately, the AI will find them and send a couple of crawler sniping airwings into the interior of your homeland.
I wound up accumulating 35,000 EC (not enough to corner the energy market) without very much trouble and when Yang finally built the Voice of Planet, I initiated and paid cash (no crawlers!) for the Ascent on the very next turn. My earliest and easiest victory against the AI to date.
Has anybody tried anything similar to this? I am interested in hearing about any defensive strategies that anyone has tried in their games.
Can anybody think of ways to improve the Great Wall strategy?
After rebuilding (and re-losing) many crawlers, I finally resorted to the 'Great Wall' defense to prevent these incursions by my enemies. The Great Wall defense is just like it sounds - a defensive unit (I used mindworms) in every coastal land square along the invading forces' flight paths.
It worked! All invasions of my home turf came to a screeching halt as soon as I completed the 'Wall'. The AI wouldn't even attempt direct attacks on the coastal mindwoms in an attempt to break through. Basically, my enemies' aircraft and ships were left patrolling endlessly back and forth along my coastlines - easy prey for my Shard Rotors. Occaisionally an enemy ship would bombard a mindworm to little effect. Later in the game - after I developed Clean AAA Sentinels with 8-Res armor - I began substituting these for the coastal mindworm defenders. Never completed that project because the game ended.
The biggest problem I had with the coastal defense concept is with the global warming. From time-to-time the associated rising sea levels would wash one or two of my mindworm boils out to sea, leaving temporary gaps in the 'Wall'. BTW, if you don't attend to these gaps immediately, the AI will find them and send a couple of crawler sniping airwings into the interior of your homeland.
I wound up accumulating 35,000 EC (not enough to corner the energy market) without very much trouble and when Yang finally built the Voice of Planet, I initiated and paid cash (no crawlers!) for the Ascent on the very next turn. My earliest and easiest victory against the AI to date.
Has anybody tried anything similar to this? I am interested in hearing about any defensive strategies that anyone has tried in their games.
Can anybody think of ways to improve the Great Wall strategy?
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