Is it possible to follow a 'true' planet path in SMAC? What I'd really like to do is plant fungus everywhere instead of forests and the like, but there is just no point to it. Even late on in the game when you get loads of bonus resources in fungus, the eco damage is appalling - even with a +7 Planet rating and all the ecology bonuses going. I would have though mineral output in fungus wouldn't be counted towards eco damage.
I once tried to create a true green faction with ACEdit but it was too hard to play without letting them plant fungus from the start. What I'm saying is, I wanna be a real hardcore planet nut but the game won't allow it! My idea of this would be a faction that used fungus as a resource and also a weapon if played right. Obviously, growth would need to take a hammering in keeping with the theme. Another idea would be to have mind worms count 1/2 for support purposes so hordes could be built even at a democracy.
Any ideas? Also, if somebody can post a link to some custom factions then I'd be grateful. Cheers.
Jim 'not content with the Gaians or Cult'
I once tried to create a true green faction with ACEdit but it was too hard to play without letting them plant fungus from the start. What I'm saying is, I wanna be a real hardcore planet nut but the game won't allow it! My idea of this would be a faction that used fungus as a resource and also a weapon if played right. Obviously, growth would need to take a hammering in keeping with the theme. Another idea would be to have mind worms count 1/2 for support purposes so hordes could be built even at a democracy.
Any ideas? Also, if somebody can post a link to some custom factions then I'd be grateful. Cheers.
Jim 'not content with the Gaians or Cult'
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