Sorry to keep harping on about the OCC energy loss myth (maybe this needs its own thread)
Have just extensively scenario tested the OCC and confirm my earlier statement - regardless of the stated (red) labs/efficiency percent losses appearing in the screen, for the HQ there is no effect.
My tests were Sparta running Dem/Planned/Power (thus 0 efficiency and 0 research) and the University running Dem/FM/Wealth (+2 efficiency and +2 research)
The amount of energy does depend on the SE settings, base facilities and SPs (these are the 'bonus' amounts that are described under the energy allocation table in the city screen) as well as the "raw" energy derived from worked squares.
When you remove the HQ from the base, running at other than 50/0/50, inefficiency penalties kick in (you actually see it as red blocks in the enrgy bar in the city screen). Restore the HQ, and the inefficiency penalty disappears.
What does happen, though (and this may be what causes the confusion) is that when you increase the allocation to research, the balance allocated to the economy is commensurately smaller - and this is the amount that drives the energy enhancing base facilities. So you would see a distinct drop in energy as a result - not of the penalty - but of the smaller amount being multiplied by base facilities. Drop all the base facilites, and there is no difference (in utilized energy) between 100/0/0 and 0/0/100
Of course, for non-HQ bases, the absolute amount is reduced by the application of the inefficiency formula.
It might be interesting to test more fully with a variety of scoietal choices and a mix of factions and base facilities. But that sounds like a full weekend's work.
Googlie
Have just extensively scenario tested the OCC and confirm my earlier statement - regardless of the stated (red) labs/efficiency percent losses appearing in the screen, for the HQ there is no effect.
My tests were Sparta running Dem/Planned/Power (thus 0 efficiency and 0 research) and the University running Dem/FM/Wealth (+2 efficiency and +2 research)
The amount of energy does depend on the SE settings, base facilities and SPs (these are the 'bonus' amounts that are described under the energy allocation table in the city screen) as well as the "raw" energy derived from worked squares.
When you remove the HQ from the base, running at other than 50/0/50, inefficiency penalties kick in (you actually see it as red blocks in the enrgy bar in the city screen). Restore the HQ, and the inefficiency penalty disappears.
What does happen, though (and this may be what causes the confusion) is that when you increase the allocation to research, the balance allocated to the economy is commensurately smaller - and this is the amount that drives the energy enhancing base facilities. So you would see a distinct drop in energy as a result - not of the penalty - but of the smaller amount being multiplied by base facilities. Drop all the base facilites, and there is no difference (in utilized energy) between 100/0/0 and 0/0/100
Of course, for non-HQ bases, the absolute amount is reduced by the application of the inefficiency formula.
It might be interesting to test more fully with a variety of scoietal choices and a mix of factions and base facilities. But that sounds like a full weekend's work.
Googlie
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