Originally posted by Darius
You can't make sweeping generalizations like this. Rainy tiles are quite rare, and on an arid world almost nonexistent. Likewise, you may have a low-elevation continent to deal with. Does that mean you should not build farms or solar collectors? No. You have to work with what you are given and make compromises.
Darius
You can't make sweeping generalizations like this. Rainy tiles are quite rare, and on an arid world almost nonexistent. Likewise, you may have a low-elevation continent to deal with. Does that mean you should not build farms or solar collectors? No. You have to work with what you are given and make compromises.
Darius
You're right of course. I was not very clear that day. Yes i do build farms and solars on non optimal tiles quite often. In fact i build the farm-solar combination on any tile that is suitable either for farms or solars. Also, the forest everywhere technique i use often is efficient only if u have the prereq tech for tree farms (better with hybrid forests), but i usually try to rush for those techs if i'm not in war.
However, one terraforming i really find quite useless is the mine. Really, mines should be built only on rocky squares, as they would otherwise give u only 2 minerals (on rolling), which is the production of forests. And forests give u food and energy. Plus if u really want lots of minerals, put a few boreholes, they will give u plenty of energy too.
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