I had won OCC games in CIV2 but couldn't recall ever doing it in SMAX. I chose the Univesity on a large (randomly generated) world with all other settings medium and with random opponents(playing transcend level).
The start was ok with a mineral special and a 2 square river in sight so I moved my CPs to a coastal spot on the river. Centauri ecology was the first choice and my thinking was that on a large map I should have some time to develop. Wrong !!!
I met a Free Drone unit only 4 squares from my base in 2109. I then meet a Hive unit in 2112. Lastly, I get to see a Gaian base be established across the ocean square but in my base radius. So much for space to develop on a large map !! It appears that 3 other factions had a start position within 10 squares of me. So, I gave in to all demands for many, many years to keep some peace. The other factions BTW are the Conciousness, Data angels and MARR.
I ascertained that my peninsula was about 6 squares wide in the direction of Yang/Domai (south) with a big 3 square wide dogleg northeast. Tha Gaians are on a large island just to my North. Startegy was simple, Ind auto, -- crawl energy until I could get to hab complexes and then crawl nuts to boom and then go back to energy. Buy peace at all costs.
Well it was working fairly well since no one wanted to war with me until Yang suddenly got uppity and wiped out about 6 crawlers in a suprise attack. I jumped from FM to Green and smacked out a few planes to deal with him. I actually had two bases for a fraction of a turn as I probed away the Hive base between myself and the rest of the Hive empire and gave it to the Gaians.
Currently it is 2286 and I have pacts with the Gaians and Consciousness and a treaty with the data Angels, all of whom have empires in excess of a dozen bases. The Hive is an enemy (with about 30+ bases), has eradicated Domai, and is currently munching through the Angels and intermittently plinking my formers/improvements . Marr is an enemy but other than a couple of naval attacks has been very quiet.
My base at 2286 is a size 14 with 2 excess nuts, 42 minerals beyond support requirements and 184 energy (energy would be much higher but Yang JUST killed 5 sea trawlers -- bye bye 25 energy). My base has all the bells and whistles up to fusion labs and my SPs are the merchant exchange, Supercollider and the theory of Everything. I am running Demo/Green/Knowledge and that results at 100% Labs in 2604 research points per turn. Up until last turn when I lost the trawlers I was achieving a tech a turn for the last 3 turns but now tech cost is over 2700 .
My military includes: 1 chaos Sam artillery (damages locusts like crazy), 1 clean chaos helicopter interceptor ( the 5 needles that killed my trawlers are now dead LOL), a bunch of clean needlejets, 6 formers (4 land, 2 sea), and one ship.
The only problem that won't go away is Yang. His continual sniping at my crawlers and formers has already cost me a bunch. He has about 4 bases that can reach my base radii with air power. I have avoided the problem somewhat by developing new tidal harnesses out of his air range but I hate looking at those old tidal harnesses and not being able to use them.
My plan now is to churn out a trawler every turn and watch 5 new energy go through the amazing effects of a base with all facilities. The Gaians seem to be fighting the Hive to a standstill in the base I gifted them so the main military threat is from Hive airpower. My other big fear is a PB as I can see that the Consciousness is already building one. My beeline now is to try to get ODPs as soon as possible. I figure if I can avoid getting busted I should be able to transcend around 2340 or so.
If I were to play this map again I know that I would not have developed a tidal harness field in range of the Hive. Even though I kill every needle that takes out a trawler, I have lost 11 trawlers thus far. That 55 basic energy would have me easily at a tech a turn ( consider that 184 turns into 2604 lab points). I over-estimated my ability to keep the peace with Yang by giving him stuff. Once he declared war , he would not desist no matter what I offered.
Lessons I have learned
1. Watch those SE allocations-- Everything beyond the tech cost is lost so watch that
2. The centre of the map is a tough place to OCC-- It would be much easier in a quiet fringe place -- Dead center you are trying to defend possible attacks from all points on the compass.
3. You can generate obscene amounts of cash and have no use for it at present
4. There are really not enough Drone-control facilities LOL- it is not really worthwhile to build the Drone control SPs so at size 14 I just live with a couple of specialists whenever psych allocation is 0
5. If its not considered a cheat in OCC, it would probably be worthwhile to go cash crazy for a turn or two to probe away some more Hive bases. If I had taken just 3 more and gifted them to the Gaians, I would not have to lose resources in this war.-- Is it considered ok to mind-control a base in OCC??
6. The build queue is precious. No matter how many minerals or energy you have, you can at most build one thing per turn.
Whether I win this one or not I know that I will try this again. I am already thinking that if I did not have to waste time with war, changed my beelines a bit, used Golden ages better and gifted more tech to my friends, I would have transcended already rather than facing a still-uncertain situation. Any thoughts ??
The start was ok with a mineral special and a 2 square river in sight so I moved my CPs to a coastal spot on the river. Centauri ecology was the first choice and my thinking was that on a large map I should have some time to develop. Wrong !!!
I met a Free Drone unit only 4 squares from my base in 2109. I then meet a Hive unit in 2112. Lastly, I get to see a Gaian base be established across the ocean square but in my base radius. So much for space to develop on a large map !! It appears that 3 other factions had a start position within 10 squares of me. So, I gave in to all demands for many, many years to keep some peace. The other factions BTW are the Conciousness, Data angels and MARR.
I ascertained that my peninsula was about 6 squares wide in the direction of Yang/Domai (south) with a big 3 square wide dogleg northeast. Tha Gaians are on a large island just to my North. Startegy was simple, Ind auto, -- crawl energy until I could get to hab complexes and then crawl nuts to boom and then go back to energy. Buy peace at all costs.
Well it was working fairly well since no one wanted to war with me until Yang suddenly got uppity and wiped out about 6 crawlers in a suprise attack. I jumped from FM to Green and smacked out a few planes to deal with him. I actually had two bases for a fraction of a turn as I probed away the Hive base between myself and the rest of the Hive empire and gave it to the Gaians.
Currently it is 2286 and I have pacts with the Gaians and Consciousness and a treaty with the data Angels, all of whom have empires in excess of a dozen bases. The Hive is an enemy (with about 30+ bases), has eradicated Domai, and is currently munching through the Angels and intermittently plinking my formers/improvements . Marr is an enemy but other than a couple of naval attacks has been very quiet.
My base at 2286 is a size 14 with 2 excess nuts, 42 minerals beyond support requirements and 184 energy (energy would be much higher but Yang JUST killed 5 sea trawlers -- bye bye 25 energy). My base has all the bells and whistles up to fusion labs and my SPs are the merchant exchange, Supercollider and the theory of Everything. I am running Demo/Green/Knowledge and that results at 100% Labs in 2604 research points per turn. Up until last turn when I lost the trawlers I was achieving a tech a turn for the last 3 turns but now tech cost is over 2700 .
My military includes: 1 chaos Sam artillery (damages locusts like crazy), 1 clean chaos helicopter interceptor ( the 5 needles that killed my trawlers are now dead LOL), a bunch of clean needlejets, 6 formers (4 land, 2 sea), and one ship.
The only problem that won't go away is Yang. His continual sniping at my crawlers and formers has already cost me a bunch. He has about 4 bases that can reach my base radii with air power. I have avoided the problem somewhat by developing new tidal harnesses out of his air range but I hate looking at those old tidal harnesses and not being able to use them.
My plan now is to churn out a trawler every turn and watch 5 new energy go through the amazing effects of a base with all facilities. The Gaians seem to be fighting the Hive to a standstill in the base I gifted them so the main military threat is from Hive airpower. My other big fear is a PB as I can see that the Consciousness is already building one. My beeline now is to try to get ODPs as soon as possible. I figure if I can avoid getting busted I should be able to transcend around 2340 or so.
If I were to play this map again I know that I would not have developed a tidal harness field in range of the Hive. Even though I kill every needle that takes out a trawler, I have lost 11 trawlers thus far. That 55 basic energy would have me easily at a tech a turn ( consider that 184 turns into 2604 lab points). I over-estimated my ability to keep the peace with Yang by giving him stuff. Once he declared war , he would not desist no matter what I offered.
Lessons I have learned
1. Watch those SE allocations-- Everything beyond the tech cost is lost so watch that
2. The centre of the map is a tough place to OCC-- It would be much easier in a quiet fringe place -- Dead center you are trying to defend possible attacks from all points on the compass.
3. You can generate obscene amounts of cash and have no use for it at present
4. There are really not enough Drone-control facilities LOL- it is not really worthwhile to build the Drone control SPs so at size 14 I just live with a couple of specialists whenever psych allocation is 0
5. If its not considered a cheat in OCC, it would probably be worthwhile to go cash crazy for a turn or two to probe away some more Hive bases. If I had taken just 3 more and gifted them to the Gaians, I would not have to lose resources in this war.-- Is it considered ok to mind-control a base in OCC??
6. The build queue is precious. No matter how many minerals or energy you have, you can at most build one thing per turn.
Whether I win this one or not I know that I will try this again. I am already thinking that if I did not have to waste time with war, changed my beelines a bit, used Golden ages better and gifted more tech to my friends, I would have transcended already rather than facing a still-uncertain situation. Any thoughts ??
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