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  • #16
    It's quite possible to add your own Psi-units to the game, and one can give them multiple abilities. I havn't seen the AI then build them as 'native' units, but I havn't looked that far. Also, it's pretty simple to change the unit costs in the same area of the alpha-text. In a scenario you can turn over any 'standard' unit to the natives, a sort of fallback to the old barbarian CIV days.

    Darn Worms,

    Smack
    Visit Aldebaran:Aldebaranweb

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    • #17
      An all green army is only viable in the very early game (before trance and empath and when captured worms are a big percentage of your army). Later in the game you can only win with all green against idiots (such as the AI) or with an extremely big tech/economy/industry lead. This basically means that all green is simply a bad strategy in the mid game. Just look at the numbers. The "green war machine" consists of 1 mindworm (lets assume demon boil, +4 planet, and dream twister/neural amp) against 2 trance scouts and 1 empath rover with likely a +2 planet. The mindworms are simply not cost efficient. If you throw in brood pits (-25% cost) you get closer to breaking even. In order to be an effective strategy you need to add at least 20% conventional units to the mix, especially 1-bestAAA-1 defenders and a few Best-1-1 choppers. These will prevent the opponent from using cheap 1-1-1 empath and trance units. Probe teams are also an important addition to the mix. Rather than an all green army (2 spore launcher, 2 locusts, 2 isles, 6 mindworms) a mixed group (5 mindworms, 2 conventional defenders, 2 choppers, 1 probe team) while heavy on the native can be much more powerful.

      -Nadexander

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      • #18
        Re: Great Green War Machine

        Originally posted by Ned
        The strategy takes a Green beeline to

        - Nural Grafting for the Nural Amplifier
        - Centauri Genetics for the Pholus Mutagen, Brood Pits and Locusts of Chiron
        - Centauri Psi for Sealurks, Psi weapon and Dissacociative Wave (which leads to Sentient Resonance and 12r offense and 8r defense).
        what about putting the psi attack on a rover or a chopper or (gasp) a boat making you own home-made IOD(minus the transport capability) fast worms, and locusts (kinda) and adding WAVE to counter trance. does that work? never tried it, but since you get both from centaur psi, why not? although, it might get kinda expensive. oh nevermind. this whole idea just defeats the purpose of the green/wealth thing. . damn i really thought i was on to something

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        • #19
          Nexander, Good observation about mixing good defensive units and choppers in the green army. You should realize that I normally use Locusts, which defend at 1:1, not 2:3. Thus a demon boil locust with the Nural Amplifier should be even up with an elite empath anything. If the attacking unit is not elite, it loses.

          Trance by itself does not beat an attacking locust. The Locust will attack a ground unit at 3:2, IIRC, which evens the odds. If the Locust is demon and the defending unit is not, the Locust wins. Add in the Dream Twister, the Locust will still win against elite trance defenders.

          Units defending against locusts get a +25% for being in a base, +25% for a sensor, +100 % for AA or an Aerospace complex (from memory). However they do not get any bonus from a perimeter defense. So it is possible to defeat invading locusts using trance AA in a base with an aerospace complex. This is where one rolls out the WAVE copters.

          BTW, I have not tried using WAVE Psi attack units. These might be very good against trance AA.

          Ned
          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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          • #20
            I'd say that native strategy might work well in mid game too. What you need to do is to capture those worms until you get enough industry and Brood pits to breed your own.
            Of course native rush in the very beginning is often more efficient simply because you capture your army.

            Although everybody knows this very well...I would still have you remembered that you can have up to +5 Planet in the mid game with Green, Manifold Nexus and playing Cult, and then comes the Cybernetic. This is 50% bonus, and considering attack and defense proveness which is heavily on the side of the Planet as Ned and others have pointed out...Green strategy can be very, very deadly. Especially in case your opponent haven't done everything he can to counter your PSI offense.
            "What a piece of work is a man! How noble in reason! How infinite in faculty! In form and moving how express and admirable! In action how like an angel! In apprehension how like a God! The beauty of the world! The paragon of animals!" - Shakespeare

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            • #21
              The problem with green attackers is that they are slow, and thus unlikely to be able to move from safety into an attack like a chopper can. This means that they must defend themselves adequately or get cut down in no-worm's land by an active defense of empath choppers or the like. Locusts are the fastest of the green troops, but they are quite expensive and very vulnerable to a wave of ever cheaper impact empath choppers or the like. The Green army is a viable tactic like many others, but it suffers from forcing it's proponent to make a vast investment in order to utilize it, while his opponent is able to use significantly cheaper, more mobile and more flexible conventional units to counter it.
              He's got the Midas touch.
              But he touched it too much!
              Hey Goldmember, Hey Goldmember!

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              • #22
                I know your mother always told you not to put armour on aircraft

                Unfortunately (or is that fortunately?) there are still some REALLY cheap defenses against worms, which the AI doesn't use, a couple of examples:

                4e-1-10, empath noodle/chopper, at 3 rows these can be thrown away at offensive isles / locusts etc.

                1-2t-10, trance, clean noodle (3 rows!), this thing defends against worms 1.5:1, even if the psi unit has dream twister it is going to crash and burn once sensor/base/CC bonuses have been factored in. The improved psi defense of locusts/isles is equally appliciable for convential defenders vs psi attack. Indeed, with base+sensor (or geo-sync) even with WAVE psi units will be attacking at poorer than 1:1 odds, considering the defender costs 3 rows and is clean, this is really bad economics.

                Best-1-6*best, the infamous exploding cruiser (chopper works well too), park it next to the offending locusts/isles and self destruct. With a decent weapon (shard) expect 50% damage per exploding unit, unless the locust swarm is very spread out about 3-5 should be caught per explosion, making it a good value for the defender.

                Add to that the extreme vunerability of psi units to arty fire, and I dont consider psi units to be much of a threat. That is against a player which knows a few tricks (like arty, AAA vs locusts, flying defenders...) and has sufficent warning that a native attack is coming (ie infiltration).

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                • #23
                  Blake, Another real problem with Natives units is that you actually have to brood them in your brood pits to get them to demon boil status, and then transport them to the scene of the battle. In contrast, conventional units can be upgraded from 1-1 units rush built in captured bases. No transport is needed, and the cost is considerable cheaper than rush building native units in the same captured base.

                  Due to this factor, I rarely ever brood worms - just Locusts and Sealurks. The former cannot be touched by Artillery.

                  As I normally play SP, I do not see the really sophisiticated AI psi defenses you lay out in your post. Perhaps that is something Sid can work on in SMAC II.

                  Ned
                  http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                  • #24
                    Originally posted by Ned
                    ...Due to this factor, I rarely ever brood worms - just Locusts and Sealurks. The former cannot be touched by Artillery....
                    I'm pretty sure I've seen it claimed that (SAM) Artillery was quite effective against Locusts; while I've built them, I don't believe I've had the pleasure of using them against a Locust as yet.

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                    • #25
                      SAM arty works very well. I used it after reading about it here-- On shot took a stack of locusts to less than 50%before the actual attack so it was pretty easy to take out the stack.

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                      • #26
                        SAM arty may not work as well in SMAC as SMAX, but in SMAX it is nothing short of brutal vs locusts.

                        If your bothered by the non-cleanness of SAM-arty-infantry use a clean SAM foil instead, if it is in a base you get +25% altitude bonus (a SAM ship also has the obvious merit of being able to pop out and snipe at stacks of locusts incoming to rape your bases/terraforming).

                        Personally I like it that there are an abundance of effective and cheap methods to dispose of natives, mainly because they are creative solutions (rather than obvious ones like Trance). I find the idea of artillary vs Psi quite realistic. The realism of defending with aircraft is slightly more dubious, I always like to think of my worm hunter aircraft as carrying loads of fungicide (or wormicide) which they dump onto the offending Psi unit, the mindworm can attempt to convince the pilot to crash his aircraft (prehaps by killing or stunning him with a psi attack). So I guess a Trance aircraft is shielded against Psi attacks and loaded with a heap of worm killer*.

                        One thing which I would like is Spore Launchers being SAM, I love the idea of dozens of them launching clouds of toxic spores into the flightpath of aircraft (with a mighty *PHUD* sound), if the pilot fails to dodge the toxic clouds the spores start eating away at his jet, and holes in aircraft aren't good . If a native unit had AAA wonder if it defends double vs aircraft... like AAA units vs locusts...

                        * I prefer chemical mindwormicides, altough Napalm bombs are also effective at destroying worms. For obvious reasons Napalm bombs shouldn't be used to destroy mindworms which are attacking civilian populations.

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                        • #27
                          Blake, How many glasses of wine did you have when you wrote that last post? Ned
                          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                          • #28
                            None! , see? Mr Sperm head says it's true!


                            I imagine I was merely procrastinating. {wanders off muttering about impending deadlines}


                            Say what Mr Sperm head? I should go and do work and leave the poor denizens of Apolyton in peace?


                            Now a message from our sponser:
                            If you drink and post, you'll look like a bloody idiot.



                            (For the record I was not posting drunk, altough caffiene overdose can not be ruled out)

                            I should go and do something productive?! Now?! , well, okay, Mr Sperm head.

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                            • #29
                              I'm glad to see I'm not the only quasi-conscious poster. I think red spermhead is mindcontrolling us.

                              Anyways, I'd like to continue down my tangent here...has anyone made additional native units and seen the game use them? I suspect the game only calls the unit-slots where worms-locusts-IODs reside and won't call other psi-units for native use. I suppose I should go test this, but if anyone knows post your results.

                              I had fun making a Psi unit with a chopper chassis (It used the IOD graphic though), but the natives never created it, though the AI did...quite scary.

                              -Smack
                              Visit Aldebaran:Aldebaranweb

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