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  • WEIRD AI unit design...

    I was playing a SP game on the Thinkers level (for the fun of it, lol), as Zak. AT one point, Sven (blast him) declared vendetta. I saw him producing a very odd unit.... and the design appearance when it finally showed up near one of my bases was rather... comical...

    The unit? Ready for this? A fungicidal missle foil. Armored to boot (what's up with THAT? what a waste of minerals...) It was a regular missle foil with 2 yellow vertical fungicidal tanks in the front quarters. This has to be the oddest unit I've ever seen designed by the AI to date. Anyone else seen this design before? I thought it was impossible to assign terraforming attributes to warcraft?

    NS

  • #2
    Whoa, that IS strange. I've seen a few AI slipups, but I can't remember fungicide on a combat unit! Congrats Northswordsman on your discovery...by the way, a fun thing to do sometimes to weak factions is gift them a bizzare unit of your own creation. Being that it can't retroengineer your supply-needlejet it will probably just keep making it because it can.
    -Smack
    Visit Aldebaran:Aldebaranweb

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    • #3
      I've done that :-). It's fun to play around with the AI's strategy (or lack thereof!) by giving them some oddball units. What's interesting is that sooner or later, all the factions are using that particular design. Makes you wonder sometimes....

      NS

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      • #4
        Yep, I've seen this in several games against the Pirates. What a dolt. Next thing you know we'll see Polymorphic Encrypted Probe Teams.

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        • #5
          Now there's a thought. A lot of us here have been trying to figure our how to make the AI play better. So rather than give them oddball units, why not give them units that could really help its game that for some reason it does not make. My prime example are police garrisons.

          Anyone else have some ideas on units the AI never builds that could really make it more effective? E.g., Fusion speeder crawlers?

          Ned
          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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          • #6
            Or cruiser colony pods. I'm sure those'd benefit the AI...

            Also, things I never see them build are decent dual ability units, like police AAA garrisons. Maybe I should give them some of those.
            "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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            • #7
              Originally posted by Smack
              Whoa, that IS strange. I've seen a few AI slipups, but I can't remember fungicide on a combat unit! Congrats Northswordsman on your discovery...by the way, a fun thing to do sometimes to weak factions is gift them a bizzare unit of your own creation. Being that it can't retroengineer your supply-needlejet it will probably just keep making it because it can.
              -Smack
              A few AI slip ups?
              Mother ****ing goddamn ass chewing, **** sucking son of a *****

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              • #8
                What about

                Clean superformers
                Clean wave copters
                Clean lifters
                Clean police garrisons
                AAA, Marine best armor/weapon cruisers
                Empath artillery (for those worms)

                Ned
                http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                • #9
                  Dear AI: please build a . . .

                  Foil supply
                  Cruiser sea former (super, clean, or otherwise)
                  Foil/ cruiser probe
                  Needlejet colony pods
                  Drop probe teams

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                  • #10
                    Part of the problem is that the no AI program in existence now or in the future will be able to think like a person. It can approximate it, but it will not have the quirks and flashes of inspiration that a human has. I doubt that the AI can be improved to the point where it can outsmart a person.

                    NS

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                    • #11
                      Like Ned said, we've been trying to come with ways to help the poor AI, and I have to say giving it a former in the beginning makes a big difference. True, when it comes down to conquest the AI doesn't cut it, especially defending itself, but give it a former in the faction text and you'll see a bit of a difference. If you are going to go so far as to give it units that it might use you've left the realm of playing to win and might as well play the infamous 'switch sides every x years' scenario. The trick is to have a random map generated, not know diddly about where the AI is and what it is up to and then find out to your horror that the other factions have snapped up all the SP's and are teaming up to send some shard hovertanks to mop up your faction. Personally I can't stand fighting an AI that I've determined no longer has a chance. I quit 4 out of 5 games along about the time I get either 2 submissive factions or the Cloning Vats. At that point I know that I've won and as the turns get dreadfully long I get bored with it all and quit, maybe pb'ing everyone for a last laugh.

                      A second thing I wish for the AI in the future (see the post about hardest SP game I've ever....) is a recognition of this point, or better yet, an anticipation of it. If the AI factions could see that you were going to corner the game (say when you start developing a tech a turn, or when you have better miltary units than any other faction..etc..) maybe it would be a good time for them to team up and attempt to annihilate you? Submissive factions should be able to make some secret pacts with your chief rivals..it should be easy enough to code for say, three scenarios it might choose from. One, your submissive demands some tech or pretends to be framed by you, then distributes the tech...Two, is given every captured base of yours by the enemy faction in exchange for launching a massive probe invasion or Three, your submissive blatently pacts with all the other factions and invites them all over for tea before inviting you to join the League of Nations, price?: all your tech and an SP base or two.

                      True, once you arrive at the endgame it's only a couple turns to build the Voice of Planet and Ascent pronto. I've often saved up so many AA's that I get to about Transcendent Thought 31 (which increases ecodamage?...) as these are built, but the AI is totally helpless in the endgame. It's the beginning where the major differences can be made with ease..design custom factions, give them extra units, etc., but the most elegant differences must be made to the midgame. If you weight the beginning as to give the AI advantages in addition to it's major advantages at Transcend level, you create a game imbalance in the hope of creating a challenge. That's fine, but it's precarious. Too much and you are fighting a single-minded war to keep up (IE probe teams). Furthermore, if the AI factions are so muscular as to get all the early SP's you are going to want to take them over later, which narrows the game. What is an ideal enemy? One whom you respect as you respect your own forces. Midgame, midgame, midgame...

                      AI slipups? How about the time Lal Terraformed his own base into the sea, sans pressure dome? It was almost like he meant to landbridge but misstyped (misinformed his Corps of Engineers)...

                      -Smack
                      Visit Aldebaran:Aldebaranweb

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                      • #12
                        a really weird looking unit is the missle foil 6-5-4*3 i think missle launcher can be substituted w/ anything else though

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                        • #13
                          Smack, I only wish I had thought of this earlier - giving well designed units to the AI to copy. We give submissives tech and bases for our own purposes, why not a unit design? Ned
                          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                          • #14
                            In terms of AI slip ups, nothing made me go "huh?" like watching Cha PB another (superior) faction:

                            1. The other faction was going to wipe him out, and anyone could have seen it.

                            2. He had another PB, and failed to follow up on his first.

                            3. He hit the most insignificant base he possibly could have (a sea base far from the other fac's HQ producing about two RPs and a little energy), almost as if he just wanted to provoke everybody.
                            "Beauty is not in the face...Beauty is a light in the heart." - Kahlil Gibran
                            "The greatest happiness of life is the conviction that we are loved; loved for ourselves, or rather, loved in spite of ourselves" - Victor Hugo
                            "It is noble to be good; it is still nobler to teach others to be good -- and less trouble." - Mark Twain

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                            • #15
                              Well it kind of worked...
                              I built a clean supply foil and gave it to Zakharov. Next thing I know, he's producing hundreds of the things - and using them intelligently too!
                              However, it seems that you have to be pacted with the faction to whom you give the unit, since I find you have to move it into one of their bases and then transfer control. It took me three attempts to get Morgan producing Police sentinels - only on the third try did I give him a set directly into one of his bases.

                              I also used this technique to completely screw up Dee's war machine. The turn before she renounced our Pact, I gave her a Needlejet Transport. Now either her technicians fell suddenly in love with the design or she is very thick - she began mass producing them at nearly every base! Next turn, when she declared Vendetta (I had troops in her territory), she only had half the troops she would otherwise have had!

                              Needless to say, I laughed my backside off - then PBed her into oblivion with 5 Singularity PBs....
                              "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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