Ishkandar, Over in the Civ forum, they discuss reducing tech costs by strategic giving of tech to so-called key civs. Apparently, for every three techs you are ahead of the key civ, you get a one tech penalty. So if you give the key civ just the right number of techs just before you research one, apparently your tech costs are lowered (e.g., the penalty is reduced.)
We just do not know what a key civ is - is this the last place civ?
But the other reason is the multiplayer problem. What is causing it? Once we find out, we can, theorectically, avoid it.
Johnd, It is quite clear that the end of turn is divided in several unique phases. In one of the phases, each faction updates, base by base, unit builds, labs, energy, riots etc. During this phase, if the labs accumulated exceed a predermined number, a faction gets a new tech. At this point, its own tech costs are recalculated, as well as, it appears, the penalties and bonuses that are used for other factions. The proceeds, faction-by-faction, until all factions are heard from.
Then, at the end of all this, the control is returned to the player and the faction-wide display updated with current information. It is at this point the where I believe the reported costs can be less than the actual costs that were present when your faction's calculation were made due to a change in the penalties or bunuses caused by research breakthroughs of other factions.
We just do not know what a key civ is - is this the last place civ?
But the other reason is the multiplayer problem. What is causing it? Once we find out, we can, theorectically, avoid it.
Johnd, It is quite clear that the end of turn is divided in several unique phases. In one of the phases, each faction updates, base by base, unit builds, labs, energy, riots etc. During this phase, if the labs accumulated exceed a predermined number, a faction gets a new tech. At this point, its own tech costs are recalculated, as well as, it appears, the penalties and bonuses that are used for other factions. The proceeds, faction-by-faction, until all factions are heard from.
Then, at the end of all this, the control is returned to the player and the faction-wide display updated with current information. It is at this point the where I believe the reported costs can be less than the actual costs that were present when your faction's calculation were made due to a change in the penalties or bunuses caused by research breakthroughs of other factions.
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