In Vels Strategy Guide he says:
<b>"Planetary Datalinks (Cyberethics):
Seldom even built in MP games, unless it’s a free-for all with six players. Good one to deny the AI though.
(How-To Note: Rapidly Building Secret Projects: The very best way to rapidly complete a secret project is to have all the bases in the immediate vicinity of the “Project Base” build crawlers and have them start harvesting minerals. In all likelihood, you will begin to run some eco-damage, but don’t worry, it won’t be for long! Remember that each crawler you have costs you a base of 30 minerals. Remember too, that most of the early game project cost between 200-300 minerals, which means that for a paltry ten crawlers (less than that, in practice), you can complete any of the early game projects! Your goal here is to keep building crawlers at an ever increasing rate until you have enough to send them all to the “Project Base” and finish the project. Alternately, you could simply set your nearby bases to building crawlers and shuffle them into the Project base upon completion, but this is slightly less efficient, although the upshot is that you don’t have to worry with eco-damage creating fungal blooms and the potential for worm-rape. Also note that, if you have the cash, you can get significantly more “bang for your buck” by spending some cash to upgrade the crawler to a more expensive variant, because when you cash the crawler in toward the Secret Project, you will get its full mineral value....note however that crawler-upgrading is regarded as a cheat in many circles, so check beforehand to make sure that’s acceptable, and if not, just use “regular” crawlers as described above)."</b>
what does supply crawler upgrading mean and how do you do it?
I also thought that you only got half the mineral value?
<b>"Planetary Datalinks (Cyberethics):
Seldom even built in MP games, unless it’s a free-for all with six players. Good one to deny the AI though.
(How-To Note: Rapidly Building Secret Projects: The very best way to rapidly complete a secret project is to have all the bases in the immediate vicinity of the “Project Base” build crawlers and have them start harvesting minerals. In all likelihood, you will begin to run some eco-damage, but don’t worry, it won’t be for long! Remember that each crawler you have costs you a base of 30 minerals. Remember too, that most of the early game project cost between 200-300 minerals, which means that for a paltry ten crawlers (less than that, in practice), you can complete any of the early game projects! Your goal here is to keep building crawlers at an ever increasing rate until you have enough to send them all to the “Project Base” and finish the project. Alternately, you could simply set your nearby bases to building crawlers and shuffle them into the Project base upon completion, but this is slightly less efficient, although the upshot is that you don’t have to worry with eco-damage creating fungal blooms and the potential for worm-rape. Also note that, if you have the cash, you can get significantly more “bang for your buck” by spending some cash to upgrade the crawler to a more expensive variant, because when you cash the crawler in toward the Secret Project, you will get its full mineral value....note however that crawler-upgrading is regarded as a cheat in many circles, so check beforehand to make sure that’s acceptable, and if not, just use “regular” crawlers as described above)."</b>
what does supply crawler upgrading mean and how do you do it?
I also thought that you only got half the mineral value?
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