I don't know about other people, but the faction which I find most unbalanced in MP is the Free Drones. It took me a while to figure out why I feel this way, but here it is: they can get +2 (actually +3) economy and +3 industry at the same time. Other factions can get +2 or +3 industry, but they can't get the magic +2 economy at the same time (and the other faction that can get +3 industry can never get +2 economy), and other factions can get +2 economy, but never with better than +1 industry. As a bonus, they get one less drone (particularly useful when running Free Market at Transcend difficulty), and their disadvantage, -2 research, while really nasty in the early game becomes quite minor relatively quickly (consider that not only can they build research facilities and probe teams fast, but they can run FM/Knowledge for +2 economy/average research and still have +2 industry!)
So do other people find them overpowered, or am I nuts? And if fans of them think they're overpowered, do you have any solutions? I thought of two: the obvious fix is to reduce their industry bonus to +1; a more interesting but less effective fix is to give them a -1 to economy (excuse: massive union featherbedding hurts entrepreneurship). A final possible fix would be replacing their -2 research with a -2 economy, which would be a disadvantage throughout the game, balancing their advantages which last throughout the game, without the crippling effect of -2 research in the opening game.
I'll clarify that I don't find them overpowered when people run them only in Planned, the problem is when they are run in FM.
So do other people find them overpowered, or am I nuts? And if fans of them think they're overpowered, do you have any solutions? I thought of two: the obvious fix is to reduce their industry bonus to +1; a more interesting but less effective fix is to give them a -1 to economy (excuse: massive union featherbedding hurts entrepreneurship). A final possible fix would be replacing their -2 research with a -2 economy, which would be a disadvantage throughout the game, balancing their advantages which last throughout the game, without the crippling effect of -2 research in the opening game.
I'll clarify that I don't find them overpowered when people run them only in Planned, the problem is when they are run in FM.
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