Is it possible to prevent global warming through editing alpha.txt?
When bases produce 60 (i think) minerals per turn, the base becomes a pollutor, and in time (and along with other polluting bases) it causes global warming. To prevent the effects of global warming, rising of sea levels, a solar shade can be launched (or increased if it has been launched already). The solar shade neutralises a set amount of a rising of the sea level .
I see to it that my bases have just enough mineral output not to cause global warming. But the problem is that other factions don't care about global warming. And what's worse, their mineral output is not high enough to cause enough pollution to raise the sea level high enough for it to be neutralised 100% by the solar shade. For example last time i played, the University caused pollution that would raise the sea levels by 75 meters, while increasing the Solar Shade would lower them by 333 or so meters. This caused me to quickly end the game through a Diplomatic Victory. But i did not want to, i wanted to keep playing. But if i did i would have to face the horribly tedious task of raising/lowering land at some places. This is also the only thing i dont like about SMAC, that i cant have a clean end-game. In civ i could prevent pollution 100% through the Solar Plant/Mass Transit combo. There is no such thing in SMAC.
So what can i do to solve this problem? Should i edit the Alpha.txt? If so, how and what?
Or should i increase my mineral production to increase pollution. Thereby causing a greater rise of the sea level. For this to work ineed to know whether 333 meters is the maximum amount the sea level will rise and what the minimum amount of mineral production should be to cause the maximum in the rise of the sea level. This way i can just increase my production and increase the solar shade every time i get the message that sea levels are rising.
Who has a solution for me?
Thank you
When bases produce 60 (i think) minerals per turn, the base becomes a pollutor, and in time (and along with other polluting bases) it causes global warming. To prevent the effects of global warming, rising of sea levels, a solar shade can be launched (or increased if it has been launched already). The solar shade neutralises a set amount of a rising of the sea level .
I see to it that my bases have just enough mineral output not to cause global warming. But the problem is that other factions don't care about global warming. And what's worse, their mineral output is not high enough to cause enough pollution to raise the sea level high enough for it to be neutralised 100% by the solar shade. For example last time i played, the University caused pollution that would raise the sea levels by 75 meters, while increasing the Solar Shade would lower them by 333 or so meters. This caused me to quickly end the game through a Diplomatic Victory. But i did not want to, i wanted to keep playing. But if i did i would have to face the horribly tedious task of raising/lowering land at some places. This is also the only thing i dont like about SMAC, that i cant have a clean end-game. In civ i could prevent pollution 100% through the Solar Plant/Mass Transit combo. There is no such thing in SMAC.
So what can i do to solve this problem? Should i edit the Alpha.txt? If so, how and what?
Or should i increase my mineral production to increase pollution. Thereby causing a greater rise of the sea level. For this to work ineed to know whether 333 meters is the maximum amount the sea level will rise and what the minimum amount of mineral production should be to cause the maximum in the rise of the sea level. This way i can just increase my production and increase the solar shade every time i get the message that sea levels are rising.
Who has a solution for me?
Thank you
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