In my current game, playing a custom faction
(with + 2 morale, -2 growth and -2 economy), all went well until 2300. I was leading in tech, had made Aki my Pet, and Domai was the only opponent worth to speak of.
But then, an asteroid strikes into the center of my empire .
It destroyed my headquarter and several more bases in the heart of my empire, with all seven secret projects! I lost the HGP (ouch!), the Virtual World (ouch!), the Empath Guild (ouch!), the HSA (ouch!), Planetary transit (ouch!), the Marine Control Center (ouch!) and the Supercollider (ouch!). My tech rate went down to 28 turns per tech!
Luckily, all my good troops were far away at the borders to the drones. Nethertheless, it took 30 turns to repair most of the damage. But now, it looks better again . A new headquarter is established in the best remaining base and currently building the Theory of Everything, bases have been founded in the new Garland Crater, tech rate has increased to a reasonable 6 turns per tech (and I still have the tech lead), and vanguard of my forces is approaching the heart of Domais empire
Looks like this game can still be won.
(with + 2 morale, -2 growth and -2 economy), all went well until 2300. I was leading in tech, had made Aki my Pet, and Domai was the only opponent worth to speak of.
But then, an asteroid strikes into the center of my empire .
It destroyed my headquarter and several more bases in the heart of my empire, with all seven secret projects! I lost the HGP (ouch!), the Virtual World (ouch!), the Empath Guild (ouch!), the HSA (ouch!), Planetary transit (ouch!), the Marine Control Center (ouch!) and the Supercollider (ouch!). My tech rate went down to 28 turns per tech!
Luckily, all my good troops were far away at the borders to the drones. Nethertheless, it took 30 turns to repair most of the damage. But now, it looks better again . A new headquarter is established in the best remaining base and currently building the Theory of Everything, bases have been founded in the new Garland Crater, tech rate has increased to a reasonable 6 turns per tech (and I still have the tech lead), and vanguard of my forces is approaching the heart of Domais empire
Looks like this game can still be won.
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