John, I ran a few games just to see how high I could get the ED to go. Very quickly, thanks to boreholes, mines, and crawling minerals, I had it in the 400 range. But I just couldn't push it higher at the time... no free mineral spots to send back. 
That base never suffered a pop until I dropped it's ED WAY down. Although I did have pops going on my second continent... whenever the genejack factory went in, that generally got them into the 2 to 6 range... and they popped a LOT, until they got down to 0.
Now, maybe the ED figure gets plugged into the random pop generator, and IT can't handle a figure that is "too high". But that just saves you from local pops. I have used that trick in a few other games since seeing that oddity, and let me tell you, Planet likes to FLOOD if you have more then one city doing that.
I certainly won't argue with people that have made a serious study of population and tech effects on ED. But I recall having seen bases gain ED by population growth alone. No new squares worked (cause it has to be changed to a entertainer, excuse me, doctor). Mineral count remaining the same and no new terraforming. Bango, ED value now of 2 and had been clean. I'll keep my eyes open for that situation for a while, to catch a game set of before and after though, now that I know that it might be useful to have. Maybe I missed something, or misunderstood what had ACTUALLY happened, and so I've formed a faulty theory that pop alone can cause ED.
I'm off to check out those threads mentioned!

That base never suffered a pop until I dropped it's ED WAY down. Although I did have pops going on my second continent... whenever the genejack factory went in, that generally got them into the 2 to 6 range... and they popped a LOT, until they got down to 0.
Now, maybe the ED figure gets plugged into the random pop generator, and IT can't handle a figure that is "too high". But that just saves you from local pops. I have used that trick in a few other games since seeing that oddity, and let me tell you, Planet likes to FLOOD if you have more then one city doing that.

I certainly won't argue with people that have made a serious study of population and tech effects on ED. But I recall having seen bases gain ED by population growth alone. No new squares worked (cause it has to be changed to a entertainer, excuse me, doctor). Mineral count remaining the same and no new terraforming. Bango, ED value now of 2 and had been clean. I'll keep my eyes open for that situation for a while, to catch a game set of before and after though, now that I know that it might be useful to have. Maybe I missed something, or misunderstood what had ACTUALLY happened, and so I've formed a faulty theory that pop alone can cause ED.
I'm off to check out those threads mentioned!
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